awashmods: (Default)
awash mods ([personal profile] awashmods) wrote2019-07-01 07:00 pm

APPLICATIONS.




NAV.
[community profile] awashrpg
[community profile] awashlogs
[community profile] awashooc
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PREMISE
FAQ
RULES
TAKEN

APPLICATIONS ARE CURRENTLY OPEN

Applications will remain open indefinitely.

Applications received: 00/48

Casts at Cap:
- Fate/


Welcome to Awash's applications, and thank you for your interest! Before applying, please be sure to read the FAQ!

For new players, there is an application cap of however many applications will bring us to the game cap of 80; we will only be reviewing the applications received that fit into that number.

For current players, there is no cap. Please feel free to submit an application for your second character if you would like to; that application will not count towards the application cap.

  • Please note that a reserve is no longer required to app, as we will not be having a reserves round before application rounds any longer with the small number of slots that are open!

  • Please paste your app into the comments; do not link to your application. This is for the sake of fairness when judging applications.

  • Please do not delete and repost your application. That makes it difficult for the mods to keep count of how many applications have been submitted!

  • If you receive revisions, you will have 48 hours to submit your revisions before the application is automatically declined.

  • If your application is declined for any reason, you may contact the mods here or via PM for more information; however, there is no guarantee the decision will change.

  • Applications will be processed twice: once halfway through the app round, and once at the end of the app round.


APPLICATION FORM

Applicant Info

Name:
Contact:
Current Character(s):

Character Info

Character's Name:
Character's Canon:
Character's Age:
Canon Point:
Background/History: A link is fine! No more than 500 words if not linked.

Strengths:

Three strengths: 250 words min, 500 words max total.

Weaknesses:

Three weaknesses: 250 words min, 500 words max total.

Powers/Abilities: Can be bulletpoints.
Other Noteworthy Traits: Can they pick locks? Can they bake a mean cake? Are they blessed with the ability to remember the capital of every country in the world? Tell us here!
Weapons & Other Special Inventory:
Whatever they have on them plus one (reasonable!) item of the player's choice. Pets/Pokemon/etc can be brought along, and don’t count as an item. Please don't try to bring in things like jet planes, for example! If you're not sure, feel free to ask! Please mark which items are on the characters' person, and which item they're bringing in as extra.

Color: Please choose between red, blue or yellow; this can be chosen due to aesthetics or personality reasons. Please explain in a brief sentence why you chose that color. You're welcome to choose a particular Hexadecimal code if you have a preference, so long as it has not already been used in game, and fits within one of those three colors. Please do not choose a shade of green, purple or orange, as those will have a different role in the game!

Sample: Links to threads from within the last 6 months with at least 5 replies from you -- enough to get a sense of the character's voice and motivations. TDM threads are easiest but not required.

[ OPTIONAL ] World Aspect: Characters will be impacting the Town just from living there -- tell us an aspect of the character's world that you'd like to see implemented in the game, whether in events or setting changes! Please choose one, and give us plenty of information to work with (wiki links help too)! This is an optional portion of the app; if there's nothing you'd like to see used in events in the future, feel free to use N/A or leave it blank. For further clarification, please see this question here.



RECLAIM FORM:
heirofembers: (Default)

[personal profile] heirofembers 2018-07-07 08:19 pm (UTC)(link)
Applicant Info

Name: Adrien
Contact: plurk: Dannipet, PM
Current Character(s): Nyx Ulric

Character Info

Character's Name: Phoenix
Character's Canon: Original
Character's Age: 22
Canon Point: After he’s run away from home, but before he finds help.

Background/History:

Phoenix, born Hai Jinn, is part of a race of fire affiliated humanoids that were once excessively war-like. They migrated in tiny clans, draining resources and killing the earth everywhere they settled before once more moving on. This changed after Phoenix was born as his mother knew that the clans were driving themselves to extinction and she wanted to protect her son. She forcibly united the clans, killing the other leaders when they resisted until one by one they surrendered under her rule. Their people settled in one place for the first time in recent history, claiming the land “Miravon”, and Phoenix grew up in a fledgling village trying to learn how to sustain itself.

It was discovered when he is very young that Phoenix is the mortal embodiment of fire; he’s marked by patches of feathers on his shoulder blades, a physical trait that only those touched by an elemental queen possess. Seeing an opportunity, his mother decided to use his power for her own gains and raised him strictly. Physically pushed repeatedly beyond his limits, and emotionally controlled since his most sensitive age, Phoenix would have become a weapon for his family.

Fortunately, Phoenix was not left alone to his mother’s mercies. As he grew older he discovered that fire could talk to him. It was firm, but kind. It spoke of an element that was as graceful as it was fierce and through these moments Phoenix fell in love. He refused to think of it as a tool to be used, believing that the element was as intelligent and alive as him, and it taught him in return.

Once he understood that the world was bigger than his mother’s vision, Phoenix grew discontent and by the time he turned thirteen he had tried to run away no less than ten times--each attempt was as unsuccessful as the one before it. During his last attempt he met another child like him--Sylph, touched by Air-- and caught his first glimpse of how good the world could be. Sylph and his family were the very picture of the kindness Phoenix had never gotten from his own.

He returned to Miravon willingly, after saying goodbye to his new brother, and accepted that until he got stronger his mother would never stop chasing him. With this goal in mind, Phoenix turned himself into an obedient son in order to learn everything he could so that one day he might be able to escape for good.

At 22 Phoenix has come into his own power. His skill at summoning elementals is nearly unparalleled, and he’s become friends enough with fire itself that it is more than happy to bend to his will. Confident in his ability to defend himself, he decides he’s finally ready to leave and makes his way to a deep, legendary forest not far from Miravon. As stories tell it: nobody that walks into the Griffon’s Forest comes back out alive, and after years of planning he’s certain walking right through it is the best way to lose pursuers.

He’s about to the edge of the trees, running for his life from the soldiers dispatched to find him, when he’s taken from his world.


Strengths:
  • Fire attunement. He is one with his element and it’s as simple as breathing to generate and manipulate it. He can summon multiple elementals from the plane of fire without any kind of ritual, and many of them are happy to fulfill his requests. Large elementals take a toll on his energy, and very rarely will they concede to help him, so he usually sticks to common critters when he needs the help.
  • Phoenix is pacifistic. He grew up among violent people and developed a distaste for it. The knowledge that he is capable of causing great harm, and that there are people who want to use him for that reason, only makes him dig in his heels. He can accept acting in defense of oneself or the things one loves, but if there’s another option available he’ll try that first.
  • He has a willingness and the ability to communicate with, accept, and be accepted by entities that other people don’t even perceive as sentient. This leans more towards anything associated with fire than not, but even if he cannot communicate with other elements and their kin he understands that just because something can’t talk doesn’t mean it isn’t as alive as he is.

Weaknesses:
  • Deathly fear of heights. Even the thought of being exposed or unsupported above the ground is enough to make him feel anxious.
  • Cold temperatures. While he’s capable of generating enough heat to keep himself warm, the effect is lessened when he’s wet or exhausted, and he’s prone to getting sick when he’s fully exposed to the cold. Excessive cold will kill him if he’s unable to regulate his body temperature--faster than it would a typical human.
  • Forced ignorance. Due to an abusive, sheltered childhood, Phoenix has little knowledge of the world outside his village, and less experience holding conversations with other people. Most of his knowledge was fed to him by biased sources, and he has yet to learn how to untangle these misconceptions and habits.

Powers/Abilities:

Spirit of Fire:
  • Immune to heat of all kinds
  • Generates and controls fire
  • Can talk to fire as if it’s a sentient creature.
  • Elemental summoning
  • Can grow wings big enough that allow him to fly (if he weren’t terrified of it)
  • Reads as kin to elementals and other fire based creatures
He has a resurrection clause under his existence contract (as close to being a mythical phoenix without actually being a bird), but he is unaware of this. If given a fatal blow his body will slow dramatically for a few days while it heals, which can be mistaken for a death like state. He is unconscious for the duration. It is possible to actually kill him but it’s very difficult.

Other Noteworthy Traits:
  • His people are masters of the forge, and while he doesn’t really wield weapons, Phoenix is an experienced blacksmith. He has yet to find his own style and, as of his entry to the game, he only knows the kind of gear his village produces.
  • He is absolutely not an experienced traveller and has never been very far from home without family keeping an eye on him.
  • He’s incredibly inexperienced at nuance, and often assumes that there’s something to read between the lines. Subtle sarcasm is lost on him.

Weapons & Other Special Inventory:
  • The clothes Phoenix wears are fire resistant and designed to give his wings room to grow from his shoulder blades.
  • A Summoner’s Mark: a rose gold pendant with a red emerald signifying his title as a summoner. While others need the stone to summon elementals in the first place, Phoenix doesn’t and carries it out of respect alone.
  • A pocket full of metal bits and rings made out of soft gold for easier molding.
  • His entire smithing kit, which is big enough that he can't really carry it around because it’s all his tools and what protective gear he does still have to wear. (He’s not immune to bright light. Whoops.)
If he can't still have access to elementals here, see below, then could I request four summonable elementals to bring with him as pets? A level 3 that commonly takes on a weasel form, and three basic ones that kinda just look like small torch flames with legs.

Color: Red please. Something close to the middle of the spectrum, not too light and not too dark, with a touch of orange, preferably.

Sample: Sample 1 and Sample 2.

[ OPTIONAL ] World Aspect: Elementals! These creatures live in their own kinda pocket plane of existence, you could say, but are not confined there. There are several different levels of elementals from the smallest, most basic fae-like creatures to elite elementals that are only a single step down in power from the queens. However the largest ones are almost never found in the wild outside their home plane and are probably entirely irrelevant to Awash. Level 3 elementals and above can take a physical form in the mortal plane, usually appearing as some form of animal with a trait to indicate their element, i.e. a fire elemental will still burn in some fashion, whether it's in place of long hair or a smoldering flame in their throat, etc.

(no subject)

[personal profile] heirofembers - 2018-07-10 00:43 (UTC) - Expand

(no subject)

[personal profile] heirofembers - 2018-07-13 06:10 (UTC) - Expand
scooptimistic: (Default)

Jion Haru | Original (Proxy)

[personal profile] scooptimistic 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Miru.
Contact: [personal profile] databomb , [plurk.com profile] databomb
Current Character(s): N/A.

Character Info

Character's Name: Jion Haru.
Character's Canon: Original.
Character's Age: Technically 16, physically mid- to late-20's.
Canon Point: N/A.
Background/History:

» The setting: a damaged alternate-Earth, where World War III has already come and gone. Most of the world is still picking itself up after the damage wrought by WWIII, with the US still caught up in some skirmishes in Eastern Europe.

» Sixteen years ago, Jion is made. The product of a military-funded experiment that started before WWIII and picked up its pace near the end of the war. Several hundred genetically-engineered humans are created as part of the ambitious Project Planaria -- an attempt to push regenerative medicine to its limits. The human embryos are modified to share key genetic sequences with planaria to facilitate super-rapid cell regeneration in case of injury.

» Unfortunately, only a few dozen embryos survive, and don't even show signs of rapid regeneration. Further work on the project is immediately put on hold, with the surviving specimens to be monitored until the age of 18, then enlisted as regular soldiers. For a good decade or so, they seem to be regular kids.

» Then, a twist. Turns out the planaria children do have regenerative abilities -- but they activate upon puberty, and permanently. Their bodies produce far too many stem cells that uncontrollably differentiate into other types of cells, causing their bodies to wildly produce extra organs, muscle tissue and teratomas. In fact, their bodies produce extra components rapidly enough that, without regular surgery, the resulting pressure in their bodies can cause tremendous damage. Not to mention, the constant regeneration also causes the children to age quickly, roughly four times that of a normal person.

» There's a mad scramble as the scientists leading the project try to decide what to do. Now that it's been revealed these kids are special, it would be a huge financial waste to send them out as regular soldiers. But their constant regeneration and need for regular surgery would make them poor 'supersoldiers.' So, after much debate, it's decided these specimens will serve as specialized medics, instead.

» So Jion, twelve years old and rapidly coming to realize that he's not a normal human, is placed in a crash course in military medicine. After eighteen months of intense training, he's shipped out to Eastern Europe as a medic. He's technically thirteen-and-a-half, with the body of an eighteen-year-old.

» Products of Project Planaria are often given unconventional tasks due to their capabilities: providing emergency care under fire; helping evacuate individuals from hazardous locations; serving as blood donors on the spot; and -- in the most drastic cases -- serving as emergency organ farms. It's a tough job.

» Jion spends two and a half years being shuttled from battlefield to battlefield, platoon to platoon. His lifestyle isn't particularly cruel or demeaning. He gets a healthy paycheck to his name that he can spend however he likes. He's treated nicely between skirmishes, and a lot of people appreciate what he does. He's saved lots of lives. But it's still a somewhat lonely way of living.

» Enter Awash.


Strengths:

» RESILIENT | Even if he's ultimately a failed specimen, Jion was originally built to be a quick-healing supersoldier, and it shows -- he's stupidly resilient. Thanks to his rapid healing and pain resistance, he's able to keep functioning even after getting shot or breaking a bone; he's also more fit than he looks, and he's accustomed to venturing into dangerous territory to retrieve injured people. While far from invincible, he can tank his way through a substantial amount of damage and ultimately emerge only slightly worse for the wear.

But physical resilience aside, Jion's also pretty mentally hardy -- despite usually being a little awkward and flighty, he's all focus once he needs to start working. He's used to dealing with chaos and bloodshed and has been trained to concentrate even in stressful situations. Though technically young, he's not easily traumatized or rattled, and even if he is caught off-guard, he can force himself to delay that anxiety until he has the luxury of freaking out.

» ADAPTABLE | Partly because his life has been so weird, and partly because he's had to move around so much for the last few years of his life, Jion adapts to new circumstances quickly. He'll eat pretty much anything without complaint, he can sleep anywhere, and he'll do whatever work needs to be done under whatever circumstances he's placed in. Because he doesn't really have a home to be homesick for, nor a family to long for, he can feel reasonably comfortable anywhere, around anybody who's been friendly to him. Though he never really liked having to move between different battalions so often (and was honestly a little envious of platoons where everyone seemed really close), it taught him to quickly warm up to strangers and make himself available to them. While not the most capable individual, he's at least largely consistent in his efforts and attitude, regardless of where he ends up.

» EMPATHETIC | Some wouldn't necessarily call it a 'strength,' but a notable facet of Jion's personality is that he's a deeply caring person. Jion is of the belief that no one ever deserves to suffer. Yes, there are some situations that can't be resolved without conflict -- but any person who's injured deserves to be cared for, no matter who they are, and Jion will always try his absolute hardest to provide that care to the best of his abilities. He takes pride in his job as a medic, and he's always genuinely relieved to see people recover.

And even outside of life-and-death situation, Jion just ... cares about people. As awkward and flustered as he tends to get when talking to strangers, he's never insincere, and he really likes getting to know other people. As a result, he makes friends pretty easily, and he can usually depend on at least person to have his back in a pinch. Not that he makes friends to depend on them, but he certainly won't say no to it.


Weaknesses:
» IMPULSIVE | Jion's job and training make it easy to forget, but he's ultimately still a teenager, and has a lot of the flaws one would expect from a teenager. He's a little thoughtless, a little awkward, and a lot impulsive. If something sounds like a good idea, he'll move to work on it immediately, and if something sounds like a bad idea from the beginning, he'll promptly reject it. He's just as quick to blurt things out thoughtlessly at times, especially when speaking to people he doesn't know well, stumbling over his own thoughts when under pressure. Awkward in the way that a teenager doesn't quite know how to handle stressful social situations, Jion is the kind of guy who always tries his best but doesn't quite make the mark a lot of the time.

» AIMLESS | Jion's biggest weakness, however, isn't one that's so obvious at first glance: he's almost entirely lacking in direction. So accustomed to taking orders from people -- go here, do this, stitch up these wounds, take care of this person -- Jion tends to flounder immediately when he isn't given an obvious goal to aim for. While it's not necessary to micromanage him once he's been given a task, he does function best when pointed in a specific direction and told to head that way. And he's not especially picky about who gives what orders, either. Because he's sort of been herded along one specific path for the entirety of his life, Jion isn't the greatest at discerning who can be trusted and who can't; for the most part, if someone seems reasonable and higher-ranked than him, he'll assume that they know what they're doing (at least, better than he does), and do as he's told.

» INEXPERIENCED | Also of note is that Jion is incredibly inexperienced in a lot of ways. Having grown up in that laboratory, then immediately shuffled into life as a walking organ farm, Jion knows very little about normal life other than what he's seen on television. (Which is why he likes watching television and movies so much. Gives him a glimpse of what a normal, quiet life might be like.) As a result, he can be pretty awkward when it comes to unfamiliar situations -- he just doesn't have a lot of references about what he should do, how he should act, what would be the right thing to say. Though he doesn't exactly freeze up or panic, he does tend to second-guess himself pretty often.

Powers/Abilities:

» HYPER-RAPID CELL REGENERATION | Between the planarian DNA implanted in his genetic sequence and some additional specific genetic tweaking, Jion's body creates new cells and recovers from injuries at a frightening pace. Deep puncture wounds close up entirely within an hour, and a carved-out kidney can be replenished overnight. His body's also adapted to using two extra hearts and an extra set of lungs, making him surprisingly fit. This doesn't means Jion is invincible -- a clean shot through the skull that scrambles his brain would kill him instantly, as would a large-bore shot through the chest that might ruin all of his hearts. But the main thing is that Jion is pretty hard to kill and can shake off most injuries without difficulty.

» PORTABLE ORGAN FARM | Of course, Jion's main schtick is that he functions as a convenient, portable blood-and-organ farm.

He regenerates blood rapidly enough that he can lose up to five batches of 500mL (a total 2.5L, about 50% of an average person's blood volume) daily as long as he has a little breathing room in between batches. The fact that he's a type O Rh D negative "universal donor" means he can donate to just about anyone in an emergency situation. He's naturally got an incredibly powerful immune system and has also been built to withstand most diseases, making him reliably "clean."

Jion also serves as a portable organ-tank, containing organs available for transplantation at any time. At the end of any given week, he'll usually contain duplicates of most organs within the chest- and abdominal cavity, and he can also regrow any muscle tissue, tendons, or skin taken from him.

» REGULAR EXCAVATIONS | The downside of Jion's rapid cell production is that he can't control how quickly his body produces extra bits. So he has to "excavate" his body on a weekly basis -- slicing himself open from collarbone to navel in order to remove a number of extra internal organs. Neglecting to do so builds up a lot of pressure in his body, resulting in awful gut and chest pains and difficulty breathing. His body is marked with a permanent Y-shaped autopsy-style scar due to how regularly he makes that incision. Excavated organs and tissues are stored for future transplants if there's an available facility nearby, or are incinerated like standard biological waste.

He also has to bleed himself out every other day if he hasn't given any blood those days. This usually consists of cutting a vein in his arm and sitting in the bathtub for a bit. Neglecting to do so tends to make him dizzy and headache-y from the buildup of incredibly high blood pressure.

» MODERATE RESISTANCE TO PAIN | Though Jion does still feel pain, he's suffered through enough injuries that he's grown somewhat immune to lower levels of pain. He's especially accustomed to having his chest and abdominal cavities sliced open, and feels virtually no pain from that specific procedure, which allows him to handily operate on himself, solo, without the aid of any painkillers. Still, anything that breaks more than a few bones will be enough to take him out of commission until his body repairs itself.

» PLAYING DOCTOR | All that gruesome nonsense aside, Jion's a pretty competent combat medic. Though not as good as a proper doctor, he's capable of conducting most first aid and trauma care procedures. He's pretty good with his hands and can deal with most injuries without too much difficulty; he's also got experience helping out with some more advanced surgeries, though it's not his area of expertise.

» BASIC COMBAT | Oh, and he's ultimately a soldier. He has basic training in both hand-to-hand combat and handling firearms, though he doesn't really like either. His aim is just okay, and he tends to be a little reckless in hand-to-hand since he's so unlikely to suffer from serious, permanent injury.


Other Noteworthy Traits: When he showers his extra dead skin sloughs off him in a visible manner and it's really gross. Also, he's surprisingly good at sewing.

Weapons & Other Special Inventory:

» Semi-casual outfit (on person): army slacks and boots, black thermal T-shirt, gray turtleneck sweater, slightly ratty army-style jacket, dogtags -- he was resting at the moment he was brought over, so he doesn't have his full uniform or gear

» Emergency medkit (on person): contains a trauma kit (bandages and gauze, dressings, tourniquets, clotting agents, chest seals, scalpel, morphine), first aid kit (a bunch more bandages, water purification tablets, antiseptic solution, antibiotic ointment), airway tubing, bag valve mask, assorted suture needles and thread, and trauma shears

» SIG Sauer P320 (on person): comes with its standard holster, already loaded with one magazine of 17 bullets, but with no extra bullets

» MOLLE vest (extra item): harness/chest rig with a small rucksack (containing a few reusable splints, a pack of gloves, and a survival blanket), a hydration pack, three modular pouches (one containing three MREs), and an extra medkit containing a bunch of band-aids, orthopedic tape, some OTC meds (painkillers, allergy meds, an epi-pen), and his personal supplies (two scalpels, a large-bore syringe with several extra needles, and a loaded surgical stapler with one extra cartridge of staples)


Color: Yellow! He's not really passionate enough for red (even if he's constantly in contact with a lot of blood), nor calm enough for blue, but a warm orange-ish yellow would reflect his sunny personality and warm disposition pretty well. Maybe something like #FDCC00?

Sample: Top-level from the latest TDM.
organfarm: (Default)

[personal profile] organfarm 2018-09-02 01:19 am (UTC)(link)
Hhhhello, Kia kindly proxied in this app for me! (Idk what else this needs as confirmation, if anything else is needed please let me know, hhhh.) Thank you!

(no subject)

[personal profile] organfarm - 2018-09-05 01:16 (UTC) - Expand

tristan | fgo

[personal profile] tropism 2018-09-02 01:00 am (UTC)(link)
proxy for lulu!!!

Applicant Info

Name: Lulu
Contact: PMs; Plurk @ [plurk.com profile] yautja; Discord @ yautja#3119
Current Character(s): N/A

Character Info

Character's Name: Archer (Tristan)
Character's Canon: Fate/Grand Order
Character's Age: Unknown, but I peg him at around mid-twenties
Canon Point: Post-Camelot
Background/History: Wiki link!

Strengths:

He is chivalrous. He’ll always go out of his way to do the right thing, save people in distress, and fight his opponents fair and square and all that. He is a knight, after all, and very painfully Lawful Good to boot. He is especially gallant toward women, though he doesn’t necessarily see them as weak (after all, there is at least one member of the Round Table who’s openly a woman, to say nothing of King Arthur herself).

He tries to see the good in others. Given his backstory, he definitely falls short of that chivalrous ideal, and he’s painfully aware of that side of himself. As such, he typically blames himself first if anything goes wrong, and he doesn’t hold grudges save in very exceptional circumstances. In short, he always tries to think the best of others—even at his own expense. This is most poignantly seen in his Bond 10 Craft Essence, where he insists that only he is to blame for his death. And while he’s always gloomy and pessimistic about himself, he does sincerely want other people to fare better than he has.

He is passionate. He does come from a medieval romance, after all. Despite his stoic demeanor, he’s actually pretty emotional, and it shows in his fondness for songs and poetry as well as for romance in general. As far as Iseult is concerned, he’s still very much in love with her, as she’s his first taste of romantic love even if it had happened via love potion. In addition, he’s easily moved by tragedy and is overall a pretty earnest and sincere guy, and these drive his actions more than the dutiful side of his nature. He also handles his emotional outbursts in generally quiet and lowkey ways (when he’s not singing or playing a tune about it, anyway).

Weaknesses:
He is passionate. Sometimes his inherent negativity tends to get the better of him. He frequently wallows in his own misery and regret, to the point that he can become immensely self-absorbed and unable to move on. Though he can take quite a bit of punishment emotionally as well as physically, he can more easily succumb to despair compared to the other Knights of the Round. This was illustrated in the prelude to the Camelot singularity, when he became so distraught over having slaughtered his comrades that King Arthur actually had to brainwash him to get him to do anything useful. There are also times when Tristan can be quite critical of others, particularly if ideals end up clashing or if he thinks someone can do better, such as when he’d accused King Arthur of not understanding “the hearts of men” before he left the Round Table—basically he’ll occasionally lowkey roast others if he’s not too busy lamenting his own fate and the general sad state of everything ever.

He can be ruthless. His passions can run cold as well, since he’s a pretty precise and methodical beast—the closest thing the Knights of the Round has to the cold sniper archetype. In combat, he mercilessly dispatches opponents he perceives to be unrepentantly wicked (which, granted, is a very steep requirement for a guy like him who’ll forgive most anything), hence showing the darker side to his Lawful Good nature. It is only in the aftermath that he’ll mourn for anyone he’s killed, because he knows that he’s also a sinner, anyway.

He’s weak to poison and treachery. Poisons are a very popular means of betrayal in his time—they’re hidden threats, after all—not the kind that can be defended with sword and shield, so Tristan can’t protect himself against them. He is especially vulnerable to poisons because of his legend, and because he’s willfully ignorant to intrigue. Because he tends to place so much guilt on himself, he usually justifies other people’s treacherous actions against him as being something he deserves. Again, looking back at his Bond 10 Craft Essence, one can see that he was aware that Iseult of the White Hands had lied to him out of jealousy, but he chose to succumb to that lie away because he didn’t think he deserved any better.

Powers/Abilities:
  • FAILNAUGHT. His favorite harp, which does double duty as a magical bow that can fire homing sound waves to attack his opponents.
    • His “vacuum arrows” will hit their target no matter what, so he doesn’t even need to aim his bow at all, as plucking even a single string is enough to activate Failnaught’s effects. His arrows can also extend for a range of, say, up to 100 meters (if I’m reading the wiki correctly, anyway). The only way to escape his arrows is to physically teleport out of range or even right into another dimension. He can also only fire at ten targets maximum.

    • Failnaught also has the added bonus of being able to track down his quarry—somehow. He follows his arrows around, I guess? In the Camelot chapter, he mentions that day-old tracks are about the best he can manage.

    • He can also use Failnaught to glide or fly around in short spurts, because why not, apparently.

  • SERVANT CHARACTERISTICS. Oh boy—to summarize tedious canon lore: he’s not human anymore, but a magical familiar to be used in a certain magical ritual/battle royale.
    • As such, he has super strength, super speed, super endurance, etc.—basically he’s physically leagues above a normal human being, especially when it comes to agility. But accomplishing such superhuman feats also expends a great deal of energy, so thankfully he’ll refrain from going too far with all of that—and given his stats, he isn’t really that strong compared to the other Servants anyway.

    • He’s not invulnerable, either: other Servant types can kill him with a paper cut if they wanted to; and superheroes, chosen ones, and other characters with magical/supernatural enhancements will probably find him fairly easy to beat. There is also his stated weakness to poison.

    • Being a Servant also means he can dematerialize himself into an incorporeal form, which helps him to conserve his energies and to spy on others.

  • MAGIC RESISTANCE. This is a skill that comes up a lot in canon lore. It means that he’ll be unaffected by certain kinds of magic. Because of the highly specific nature of this skill, however, I’ll assume that it applies only to other characters from Type-Moon/Nasuverse canons and everyone else can curse, enchant, bewitch, and befuddle him as they please.

  • INDEPENDENT ACTION. Servants are primarily dependent on their masters/summoners for supplying them with energy. Independent Action is a class-specific skill for Archer Servants that allow them to stay away from their masters for longer periods of time. Of course this sort of thing is usually handwaved in DWRP games, but I’m stating this for the record anyway, though it’s unlikely to come up save with castmates.

Other Noteworthy Traits:
  • SWORD FIGHTING. He’s a trained knight and is pretty competent with a sword. The downside is that as he’s not summoned into the Saber class, he won’t be able to do any fancy magical tricks like with Failnaught, and can only fight as competently as you’d expect an ordinary trained soldier with no superpowers would.

  • HUNTING. This is a popular medieval pastime for nobility, and according to the Thomas Malory version of the Tristan legend, Tristan is something of an exemplar for hunters. Not to say that he’s the be-all and end-all of hunting, however, but one can expect him to be pretty competent and knowledgeable in the medieval methods of tracking and hunting, even without the use of his bow.

  • MUSIC. He’s a pretty good singer and harpist, and his legends have actually enhanced this ability to some extent—but considering that that’s a bit unquantifiable in an RP context, let’s just say he’s a lot better at singing/playing really sad songs. Canon also states that his harp playing can reduce mental disturbances, which I will just interpret here as making people feel as good as they generally do when they listen to music. After all, music is subjective and canon already gives him enough bullshit powers as it is.

Weapons & Other Special Inventory:
  • Failnaught.

  • A perfectly ordinary sword


Color: Any shade of blue is fine with me! Because he’s constantly sad and think of all the puns I could make—

Sample: TDM toplevel! There’s also this thread with a really cool cat!

[ OPTIONAL ] World Aspect: N/A

Edited (i got her canon wrong im sorry) 2018-09-02 01:02 (UTC)
noholdsbard: (Sail le vie Iseult)

[personal profile] noholdsbard 2018-09-02 05:51 am (UTC)(link)
Confirming that this is my app! Thanks Haru!!

(no subject)

[personal profile] noholdsbard - 2018-09-05 09:19 (UTC) - Expand
unification: (This won't end well)

Aqua | Konosuba

[personal profile] unification 2018-09-02 01:00 am (UTC)(link)
(NOTE: This is a proxy application, the original apper will comment to verify it as theirs)

Applicant Info

Name: Caleb
Contact: bloodeagles on plurk
Current Character(s): N/A

Character Info

Character's Name: Aqua
Character's Canon: Konosuba
Character's Age: Unknown, she’s a goddess. Though she claims she isn’t actually all that old.
Canon Point: End of season 2, after being kicked out of the town she’s worshipped in.
Background/History:
http://konosuba.wikia.com/wiki/Kono_Subarashii_Sekai_ni_Shukufuku_wo!#Plot
http://konosuba.wikia.com/wiki/Aqua

Strengths:
Please note that all of Aqua’s strengths come with the caveat that Aqua is the type that ends up turning all her strengths into weaknesses very commonly. They are generally not a primary part of her.

Energetic/Hard Working: Putting aside her bouts of laziness, Aqua can generally be counted on to be peppy and up to a task involving hard physical labor. Within her first few days as a mortal in the world she was a deity for, she went hard into masonry work and didn’t have a single complaint. It earned her enough money to drink at the end of the day so she had no complaints. For friends, she seems to be willing always to offer a hand of assistance (with some complaining), for example, carrying Megumin every day after she collapsed from over usage of her magic. In a situation with negativity that doesn’t impact her, Aqua can always be counted on for a smile and support of some variety. She can also be relied on to perform actions that are considered good, even if she does have ulterior motives.

Non-Judgmental: Aqua’s biggest strength is the fact that she won’t let others bad habits and personality traits bother her. Her closest friend is a pervert and an asshole. One of her party members, Darkness, is severely masochistic. Those who worship her are loud and overbearing in personality. Yet despite all that, she resorts only to giving derogatory nicknames. Actually judging them based on their actions doesn’t occur in her mind and she views all people as equal. Even ones she has a grudge against, she will hold back against if they are close to other friends of hers.

Talented/Knowledgeable: Despite her incredibly low intelligence score that doesn’t raise no matter how much she levels up, Aqua is actually very good at surveying a situation, learning how things work, and retaining information. Not only that, she tends to show a natural knack towards learning things she has never done before. Also despite her low Intelligence and Luck scores, all her other stats are completely off the chart, granting her an immense pool of untapped potential. Should she ever decide to focus, Aqua could perform far too many things to count.

Weaknesses:
Useless: Despite how upbeat she can be, Aqua is generally, in the end, useless. One day, she will state all her immediate goals for the day and then sleep in as late as possible the next day so she can’t achieve them. Intentionally. On top of that, when she does apply herself and perform work without being prompted to, it often ends up making things worse for everyone else. Mostly because she either decided to cut corners or applied too much power to a task, making things worse than they were before. Regardless, if a situation involves Aqua, things either end up being worse off when she’s done or after accomplishing her missions, people discover it wasn’t completed at all.

Vain/Petty: Even in Aqua’s hard work, there is a downside. Namely, she needs immediate praise and recognition of what she’s done. Without it, she often resorts to sulking or screeching. In all that, she has a huge amount of pride but zero sense of shame. She will insult others over their short-falling but will get on her hands and knees and grovel for help within the next couple seconds. She’s almost more than happy to give others grief over how they triumph over her but will instantly cry when the tables are turned. In terms of her actual personality, Aqua has very few redeemable qualities.

Stupid: Remember up above where it was stated that Aqua is great at memory retention? Unfortunately, she has no clue how to use said knowledge. This is why her Intelligence score is so bad. There may be a time where someone needs to beat a monster using a specific strategy. After the party discovers that through trial and error and wins, Aqua will let everyone know that she knew how to do it all along. And that statement won’t be out of pride. She does know, she was just too dumb to know when to inform people of this information. Also, while her long term memory may be great, her short term memory is absolutely non-existent. She is easily manipulated using this fact, even to the point of forgetting that she’s a goddess if the situation is right.

Powers/Abilities:
Aqua, as a goddess, has a huge amount of magical power and even in her mortal form, still sort of radiates a kind of godliness aura. Unfortunately, that also makes her very attractive to monsters and undead and they find themselves attracted to her in the same way we’d enjoy good food. While she doesn’t lie, this aura also makes it unable to tell if she is lying, even through magical means.

As a goddess of water, she is capable of purifying any liquid that is mostly water into just water. While Aqua can concentrate to make it more effective, it’s a passive effect she has no control over. So don’t let her make tea, juice, or sit in mineral springs. It’ll all just turn into normal water.

As an archpriest, she has an array of spells such as Turn Undead, Break Spell, Create Water, and Resurrection. She can also cast them at the Sacred level, which only gods and goddesses can do. She also has two abilities which perform essentially the same thing, God Blow and God Requiem, which just release a huge amount of divine energy as an attack, instantly purifying what it hits. Those two abilities are useless against anything that has shock absorption.

Other Noteworthy Traits:
Aqua is actually a very good handyman capable of working with very little in terms of tools and a talented artist. But she won’t use those skills unless she’s very bored or her lazy livelihood is being threatened.

Weapons & Other Special Inventory:
Other that her staff, clothes, and sacred hagoromo, Aqua generally doesn’t have anything to bring with her.

Color: Blue (#40e0d0). Blue is Aqua’s primary color so it makes sense.

Sample:
https://awoosh.dreamwidth.org/3159.html?thread=2965591#cmt2965591

[ OPTIONAL ] World Aspect: N/A
uselessgoddess: (Default)

Re: Aqua | Konosuba

[personal profile] uselessgoddess 2018-09-02 01:07 am (UTC)(link)
This was posted for me since I'm phone posting with little reception. :)

Re: ACCEPTED

[personal profile] uselessgoddess - 2018-09-05 14:22 (UTC) - Expand
fivefingerdeathpunch: looking up at something (Default)

Jotaro Kujo | Jojo's Bizarre Adventure

[personal profile] fivefingerdeathpunch 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Effing
Contact: PM or [plurk.com profile] effingunicorns
Current Character(s): N/A

Character Info

Character's Name: Jotaro Kujo
Character's Canon: Jojo's Bizarre Adventure
Character's Age: 17
Canon Point: About a week after the end of Stardust Crusaders
Background/History: On the JJBA wiki, disregarding light novel events

Strengths:
  • Quick-witted: Well-educated and the grandson of a previous protagonist noted for his reliance on trickery, Jotaro gains the advantage in many of his fights with improvization and creative use of an ultimately simple powerset. His schemes range in complexity from the extremely simple--using small objects as projectiles to attack enemies outside his range--to ridiculously complex--using sleight of hand to attach magnets to Dio's clothes so Dio thinks he was imagining seeing Jotaro move while time was stopped, which lures Dio into Star Platinum's range so Jotaro could attack and reveal that Dio was right the first time. He's less gifted in the department of snappy one-liners, but He Tries.

  • Protective: Despite acting like an asshole sometimes, especially early on, Jotaro is keen to protect his friends, family, and anyone he thinks is being treated unfairly. At the very beginning of part 3, when he still believes himself to be possessed and therefore a danger to everyone, he insists on remaining in jail when the police try to release him, and despite constantly yelling at and generally disrespecting his mother, he shows sincere concern for her multiple times and only agrees to embark on the mission his grandfather tried to recruit him for when her life is on the line. He's also repeatedly the first to act to save the runaway girl who follows the main group for much of the first part of their journey, and does his best to appease and then protect civilians in his fight with Yellow Temperance.

  • Frankly idiotic levels of determination: Faced repeatedly with seemingly unbeatable situations, Jotaro sucks it up and uses what he's got to stay in the game a little longer. Caught in a whirlpool of death? Stab the enemy with your Stand's fingers as soon as you get close enough. Dude with a demon car trying to burn you alive? Dig a hole in the ground and go from there. Evil vampire about to deliver a fatal blow if he can't be otherwise convinced you're dead? Literally stop your own heart! And so on and so on. He always finds a way to keep going, and from there it's generally only a matter of time before he and his allies find a path to victory.

Weaknesses:
  • Poor communication skills: Jotaro is... really shitty at expressing himself in a healthy way, with both words and facial expressions. In the former case, the timing of his slide into delinquent behavior--including getting into fights, leaving restaurants without paying the bill, and yelling at people who annoy him including his mom--coincides enough with the period in which he first gained his Stand to suggest he was trying to drive people away to avoid hurting them, which is reinforced by the whole jail thing. Not exactly a good way to reach out for help, right? The only feeling he even admits to most of the time is being pissed off, and that's mostly to look tough. Expression-wise, he honestly thinks people can read him, even though at some point in the transition from Good Child to Delinquent Protagonist he also went from emoting like a normal person to needing an act of god to smile.

  • Easily baited: Jotaro doesn't have a lot in the way of berserk buttons, but if you find one it's on a hair trigger. You know how sometimes a series will have that thing where hurting one character causes another to be injured or experience the same pain? Jotaro's the dumbass who almost accidentally kills the victim, because he's so upset he goes right after the transmitting character--in this case, his grandfather and the villain of the week respectively. He also loses his cool when Dio kills Joseph--which isn't in itself unreasonable, but it's less than ideal when you're one of two people left to defeat an incredibly powerful monster--and of course the previously mentioned bit about only going after Dio at all to save his mom's life.

  • Skewed fashion priorities: Jotaro would rather take off his absurdly expensive uniform pants in front of the school doctor than have them cut to tend to a wound on his leg, but then he turns right around and wears these same pants (and no doubt similarly expensive clothes) to spend nearly two months constantly traveling and fighting off enemies. For all his tough guy attitude, when it comes to clothes he's low-key vain as shit--he even whines to himself about his uniform getting wrecked partway through his fight with Dio when he could've worn literally anything else! If he can't find some high-end fashion that fits him, he's gonna sulk and wear the clothes he arrived in until they fall apart, and that is not an exaggeration.

Powers/Abilities:
  • The Joestar birthmark: Basically, it's a star-shaped birthmark on the back of Jotaro's left shoulder that creates a mystical connection between members of the Joestar bloodline.

    • Through this birthmark, Jonathan's body and/or soul activated Stands in his descendants when Dio, who had taken over Jonathan's body, gained a Stand. This activation doesn't include the children Dio conceived while in control of Jonathan's body, even though they have the birthmark.

    • Anyone with the birthmark can develop a sense for the location of others with the birthmark. There's no way to differentiate between individuals when sensing each other this way, or if there is it takes an unspecified amount of time to develop: Holly can tell when Jotaro and Joseph are coming back from Egypt, and in the future Jotaro will be able to tell whether his daughter is okay, but otherwise there's a lot of contextual guessing.

  • Star Platinum: Jotaro's Stand. Stands are manifestations of psychic energy, typically only visible to other Stand users and vulnerable to other Stands but able to interact with objects in the real world. For the sake of fun times, Star Platinum will be visible to other player characters.

    • Speed: Fast enough to grab bullets at point blank range

    • Strength: Strong enough to pulverize rocks which are supposedly hard as diamond and to knock a semi off the road, completely wrecking it in the process

    • Precision: Able to remove a gross mind-controlling implant from a person's brain with surgical accuracy, draw things it sees realistically enough to identify them without training, and the aforementioned bullet-catching

    • Keen Eyesight: Can see clearly up to four kilometers away and pick out fine details in poorly lit photographs

    • Star Finger: Can, with concentration, extend its first two fingers a couple of meters, using it to stab an opponent otherwise outside its range

    • Time Stop: Stops time for the equivalent of five seconds for everyone but Jotaro

    • Augmentation: Allows Jotaro use Star Platinum's strength as his own, particularly for things like jumping inhuman distances, by activating without actually emerging from Jotaro's body

    • Phasing: Can ignore the presence of physical objects within range, passing through them like a ghost, or ignore certain objects while interacting with others, like grabbing a piece of jewelry from an unopened case

    • Fetching: Through mechanics never explained but which are presumably related to stopping time, Star Platinum can bring Jotaro objects that would normally be well outside its range, like books and drinks

    • Semi-Autonomy: Acts without direct input from Jotaro, typically in life-or-death situations but arguably also as part of its fetching trick--it's another of those things that's never really explored, like, at all

    • Range: Can move up to two meters from Jotaro in any direction

Other Noteworthy Traits: Jotaro has a dumb trick where he can flip five lit cigarettes into his mouth and then keep them lit while drinking. He can also start a motorcycle by kicking it for some reason, is a big fan of sumo wrestling, and is fairly well-read on paranormal phenomena.

Weapons & Other Special Inventory: Modified school uniform (jacket, decorative chain, assorted pins, pants, shirt, hat, shoes), wallet (cash, student ID, photos), watch, cigarettes, lighter, all of it expensive and of good quality

Color: A nice light cyan to go with anime!Star Platinum's Part 3 occasional iridescence and Part 4 color change--#9DE5F0 if the color is available, or something in that neighborhood.

Sample: on the TDM

[ OPTIONAL ] World Aspect: The dream world, as utilized by the Stand Death 13. Dreamers can exert some control over the setting if they realize they're dreaming--creating things like popcorn and ice cream, for example--but any injuries sustained within the dream and not healed will carry over into the waking world, and if someone is killed in the dream world they'll die in real life. Additionally, a character's special powers don't work in the dream world unless they were active when the dreamer fell asleep or otherwise lost consciousness, and they can't remember the dream world (beyond a vague sense of deja vu) except while they're in it, or until they beat the master of the dream world (which will be an open position in Death 13's absence). It can appear as an empty amusement park, as in canon, or any other setting per mod discretion.

Re: ACCEPTED

[personal profile] fivefingerdeathpunch - 2018-09-05 01:07 (UTC) - Expand
robitussin: (Default)

natalie goodman | next to normal

[personal profile] robitussin 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Eli
Contact: [plurk.com profile] becoming
Current Character(s): N/A

Character Info

Character's Name: Natalie Goodman
Character's Canon: Next to Normal
Character's Age: 16
Canon Point: Post Act One.
Background/History: Here! CW for suicide, drug use and mental illness throughout.

Strengths:

For a high school student, Natalie is fairly intelligent. While her aptitude is highest specifically in music, she has enough emotional intelligence to understand most people fairly easily. That emotional intelligence can be clouded by her own cynicism, and doesn't necessarily extend to how she reacts to people, but it's there regardless. Apart from emotional intelligence, she's book smart as well; she's skilled at memorizing facts, as well as analyzing information she's given and applying it to other situations. At one point, another character refers to her as a genius without any sarcasm or facetiousness.

When Natalie has a goal in mind, she's always determined to see it through. One of the first songs in her canon reveals that she's been practicing piano rigorously for years of her life in order to gain admission to Yale; one line from this song, "you play 'til it's perfect, you play 'til you ache", reveals how far she's willing to go in order to reach that goal. However, it's not the only time she displays determination; she can be incredibly persistent when she wants something, or when she believes her method is the correct one.

Even if she tries to seem as though she isn't invested in much, she's a very passionate person. She's more passionate about music than nearly anything else, but it isn't limited to that. Even as she pretends that she doesn't care about other people and attempts to shut them out, it isn't difficult for her to become interested in people that she meets. While she complains about having to spend time with someone in canon, she also willingly continues to learn more about him and his perspective, even digging deeper to learn more about him when they talk. Her passionate nature isn't only limited to music and other people, though; it's not difficult to get her invested in most topics, given both how outspoken and how curious she is.

Weaknesses:

Natalie can be incredibly aggressive in social situations. She's outspoken, and more than that, she's easily angered, and doesn't have a problem expressing that anger to other people, regardless of whether or not they've done her any wrong. She's prone to insulting or belittling others for doing things she disagrees with, even if they had good intentions or if the decisions they've made don't impact her personally. Even in situations where she isn't upset, her way of speaking is very blunt and forward; she doesn't have a good grasp on speaking with tact.

Due to her upbringing, Natalie is fairly cynical about people and the world around her. She's fairly distrusting, and it's incredibly difficult for her to let anybody in because of it. She tends to believe that relationships with other people will fall through or end painfully for her. Even when she meets people who treat her with kindness, it takes her a while to stop doubting their intentions, and even longer to come to a place where she allows herself to be emotionally vulnerable with them in any way. Even when she does reach a point where she's able to let someone in, she's prone to closing off again if they violate the trust she's given them in even a small way.

While she isn't unintelligent by any means, Natalie has a knack for making poor decisions due to how impulsive she can be. She's prone to acting on her emotions even when she knows, logically, what the right path should be. While she might regret these choices later, she's not skilled at stopping herself from acting on a whim or based on a fleeting feeling. This ranges from her having small outbursts in conversation with others when she gets nervous (such as telling her father her boyfriend can't stay for dinner because he has rabies) to not making decisions with more far reaching consequences (taking her mother's prescription medication in a moment of weakness).

Powers/Abilities: None! She’s just a normal human.
Other Noteworthy Traits: She’s very skilled with a piano! But that's about it.
Weapons & Other Special Inventory: On her person, she has a bag filled with various different kinds of medication.

Color: Red! This is going to be for personality rather than aesthetic reasons; she's definitely someone whose temper runs hot, and red suits that trait well. I don't have a preference on a specific hex code.

Sample: Here!

[ OPTIONAL ] World Aspect: N/A

(no subject)

[personal profile] robitussin - 2018-09-05 01:36 (UTC) - Expand
oomfies: 𝑜𝑜𝓂𝒻𝒾𝑒𝓈 (Default)

lottie person | snotgirl

[personal profile] oomfies 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: lili
Contact: [plurk.com profile] enoshima
Current Character(s): n/a

Character Info

Character's Name: Lottie Person
Character's Canon: Snotgirl
Character's Age: 26
Canon Point: After surviving being drugged by Caroline and leaving the hotel, end of Vol. 2
Background/History: Here is the link! But since the wiki is a little scarce on canon events, I'll summarize it:
  • At the beginning of the series, Lottie is left alone to lament her life, and life choices, at 'Hater's Brunch' when her friends ditch her last minute. Which leads her to her next decision - stalking her ex online. She ends up meeting Caroline by coincidence at a coffee shop not long after when they mix up their orders.

  • They exchange numbers and Lottie swears on a new life, going out with Caroline to a bar only to spot her ex and his new girlfriend, Charlene. She proceeds to isolate herself and cry, only for Caroline to shove her way into the stall Lottie locked. It ends with Caroline slipping on the pills Lottie drops, her head left bleeding out on the floor.

  • After the incident, it cuts to Lottie about to call 911, freaking out about what just happened and having flashbacks to Caroline's head cracking and bleeding throughout her day to day. She doesn't get arrested, but she is visited by a police officer with her bag of bloodied pills in hand.

  • New Years comes around, with Lottie suffering humiliation on different levels from different people. Caroline sweeps her away to talk to her, Lottie sweeps away to talk to Charlene, and when the clock strikes midnight Charlene kisses Lottie. Caroline appears, holding Lottie in her arms, before pushing Charlene off the ledge of the building.

  • Lottie cuts contact with Caroline, only for her family member (?), Virgil, to convince her to talk to her again. Due to this intervention, they leave on a trip together - Lottie, Misty, Meg, and Caroline. With Caroline continuously pushing everyone's buttons to the brink of chaos, taking joy in everyone's reactions.

  • At the hotel during the convention Lottie gets into fights with various people - but especially the ghost that's haunting her. It's another fashion blogger who was found dead in a hotel not far from where they were at. She follows her around as Lottie's terrible life comes to play.

  • After that it's revealed someone was murdered that same night. Misty reveals to Lottie privately that the very same girl who died came to them (Misty, Meg, and Caroline [after they ditched Lottie to go drink in the hot tub]) and started blaming Caroline for the disappearance/death of ghost girl. Lottie confirms with the ghost that she indeed knew who murdered girl was, unable to come to terms with the possibility Caroline had something to do with it.

  • The next day, Caroline drugs the girls with brunch Virgil prepares before being led out into the desert under the pretense for a photo shoot. Lottie insists that Caroline and her go first, for science. The drugs kick in, all of them freak out, and Caroline laughs at the absurdity of it all and tells her she drugged the tea. Lottie cries, Caroline laughs, and they kiss. Lottie is then rescued by her former intern after experiencing a vivid hallucination of ghost girl being murdered by Virgil with Caroline in the room.
Strengths:
ego: Lottie thinks the world might as well revolve around her. That, someone as hot as her, she deserves to have all the good things in life. That she shouldn't struggle or have to put up with her boring friends. Her livelihood is dependent on people accepting her, supporting her, and putting Lottie Person on a pedestal. So it only makes sense that she do the same so other's can follow in her footsteps! Throughout the series, we see Lottie thinking herself above some of the things her friends do, citing it to be 'boring', 'stupid', or 'gross'. Most people , if not everyone, Lottie meets she considers to be below her very specific standards, and by extension someone she shouldn't associate with. But it's also with this absurd ego and self-absorbed attitude that gives her the gall to do all the ridiculous things she's done in canon - like push her enemy into a pool at a party, forgive someone under the pretense that she's such a good person, and confidently tell her friends exactly what she's thinking even if the timing is terrible.

emotional: Lottie is always seen having large reactions to what people would consider small things, all due to her ability to overthink and nitpick every detail. Sometimes it doesn't help her, but most of the time it gives her an idea of what other people might be thinking in their own emotional states. She's certainly not the most intuitive person, but she tries. Despite being so self-centered, Lottie makes a decent enough effort to show her shitty friends she cares about them. She tried to show empathy to Charlene, despite her humiliating her. She helped Meg after her breakdown, during Meg's breakdown, when Caroline bailed on Meg when she needed help. In tears, she confessed to Caroline she doesn't understand her, leading up to them starting to date. Being emotional gives Lottie power over those who are trying to take advantage of her, and the courage to stand her ground when she thinks someone is encroaching on her territory.

earnest: Despite all the negative traits Lottie has, she does want to be accepted by the people around her. Whether it's for what she presents herself to be, or what she really is, doesn't matter in the long run. Even if she can act particularly rude or callous towards those she cares about, Lottie still makes the effort to be nice and understanding towards people. Despite having such a loud online presence, in person Lottie tries her hardest to be seen as very cool. As trendy, as chic, and definitely not as bitter or as awkward as she really is. In reality, she lives a very sheltered life in the sense that it revolves around exposure for her work. The real Lottie is a very tender person, easily influenced by other people's opinions and comments and chooses to follow rather than lead.
Weaknesses:
insecure: Underneath the calculated performance of being 'Lottie Person' lies a little troll that likes to be a slob, messy, and all around disgusting in her house. Lottie separates her 'real' self and her 'online' self due to an assumption that no one could even stand her real personality, how she really acts, so she puts up a front. Both to spare her feelings, and promote her online presence. The real Lottie has a hard time expressing herself, and her feelings, clambering up at the sight of conflict or confrontation. But the Lottie everyone knows is sassy, funny, relatable, totally clever without any of the effort. The illusion is seamless! Because she feels a distinct divide between those two selves, her insecurity goes as far as Lottie gaining validation from the praise and compliments of other's - strangers or otherwise. It's what keeps her afloat, gives her some semblance of a reason to work.

petty: Petty is Lottie's middle name. Lottie lives off of being petty and spiteful towards the people that even slightly inconvenience her life (ex. pushing her ex-boyfriend's new girlfriend in a pool because they wore the same dress [and put real milk in her latte]) or threaten her job. It doesn't matter if you're a stranger, or even her friend, she holds nothing back when it comes to expressing her displeasure or what she really thinks of everyone's attitudes.

shallow: Lottie is the very definition of shallow. Her occupation as a fashion blogger doesn't allow any less - she has to be seen as nothing short of perfect. By extension, she puts the same judgement people put on her to the friends and strangers around her. She cares about appearance more so than personality in just about everyone she meets, even deciding whether it's worth befriending them based off of that alone. If someone she meets isn't inherently good looking, or popular, she doesn't bother learning their name. Lottie even has a hard time remembering people she meets unless she gives them nicknames-- it's more common for her to forget people entirely.

Powers/Abilities: None! Just a regular person.
Other Noteworthy Traits: She's really good at stalking people online.
Weapons & Other Special Inventory: She'll be bringing in just the clothes she's wearing and the suitcase - filled with various shoes, articles of clothing, and makeup - she has in her hands as she's leaving the convention. As for the extra item, a box of tissues.

Color: Yellow! Chosen for aesthetics, since it's gives a nice contrast with Lottie's green hair.

Sample: TDM toplevel, and another thread.

[ OPTIONAL ] World Aspect: N/A!

(no subject)

[personal profile] oomfies - 2018-09-05 03:23 (UTC) - Expand
goldenwords: (Default)

Sadie Kane | Riordan Chronicles

[personal profile] goldenwords 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Britt
Contact: [plurk.com profile] hungriest
Current Character(s): N/A

Character Info

Character's Name: Sadie Kane
Character's Canon: Riordan Chronicles
Character's Age: 13
Canon Point: Post-Demigods and Magicians
Background/History: bam

Strengths:
Determination - Sadie is a strong-willed girl who knows what she wants. While there are definitely things that can rattle her, it's difficult to keep her down for very long; she's the type of person to take an obstacle in her path and turn it into a stepping stone toward whatever goal she has in mind. While she does take it to extremes at times (there is, after all, a very thin line between determination and outright stubbornness, and it's a line she frequently jumps back and forth over with glee), she has a complete and utter faith in herself that allow her to do her best even in difficult situations - or in situations where the rules prohibit her from doing what she wants or needs to do. Her intentions are generally good, however, so she sees little problem with breaking them so long as the ends justify the means, and she's confident enough in her own convictions to call out or rebel against rules or regulations that don't make sense to her.

Unpredictability - She is not an easy person to pin down. Rules, regulations, and traditions are more like guidelines to her - she sticks to them when it's useful to, but she's just as likely to go off the rails and try something completely new as she is to follow directions. This allows her to accomplish things that have, for many years, been considered impossible, as there is very little that she considers too outlandish to at least try - and allows her to catch her enemies by surprise simply because they don't expect her to do what she's doing. (It also helps her lighten the mood by playing tricks on her allies. She's got a mischievous streak, after all.)

Loyalty - When she cares, she cares deeply. She may have an unconventional way of showing it, but she does go out of her way to make sure the people she loves most are well-protected. She may only be thirteen, but she takes it upon herself to look after her brother and the other magicians who have joined her as she can. Whether it's just providing a listening ear or directly putting herself between someone else and whatever it is that wants to kill them, if someone has won her loyalty, she'll do whatever it takes to keep them safe... even if she drives them half-batty while teasing them in the process.
Weaknesses:
Recklessness - 98% of the time, Sadie does not think before she acts or speaks. She mouths off to people stronger than her, jumps right into the line of fire when she really has no business being there, and honestly relates a little too well to "We need a plan of attack." "I have a plan - attack!" Acting on impulse the way she does has a tendency to land her or others around her in hot water more often than not, but she's not dead yet, so she doesn't see any particular need to change... which often causes her to butt heads with people who prefer a more tactical approach to a fight. Her recklessness goes hand-in-hand with stubborn pride, as well; she has a difficult time owning up to it when she's made a mistake.

Dismissiveness - She has a bad habit of writing things off if they don't interest her, even if they could be incredibly useful. Even though she literally lives and breathes Ancient Egypt, it's like pulling teeth to get her to pick up a book of myths, and examining artifacts in a museum sounds more like a waste of a day to her than it does a productive use of her time. As a result, she often ends up relying on other people to fill in the blanks for her on very basic things, and if they're not around to do so, she ends up flying blind because she's dismissed simple research as not useful to her. Similarly, she does have a tendency to tune out what other people are saying or speak over them when it suits her - which can cause her to miss important information in conversation.

Selfishness - When it comes down to it, she is a thirteen-year-old girl, and though her moral compass is generally in alignment, there are definitely times when her priorities could use a little adjusting. She can be selfish and self-serving when it suits her - gallivanting off to England on her birthday to spend time with her friends even when there were more important things going on and insisting on attending a school dance when the end of the world was drawing near are only two examples of this. Her focus on the things that are most important to her can sometimes cause her to miss important details or land herself or the people she cares about in more trouble than they would otherwise be if she'd just kept the bigger picture in mind.
Powers/Abilities:
i'm really sorry about how stupidly OP riordan decided to make this thirteen-year-old by the end of her canon

Divine Words and Hieroglyphic Magic - Sadie can speak the Ancient Egyptian word for a concept in order to make it manifest in the real world. She can also write the word down on a scroll in hieroglyphs and have either herself or another person read it out later to channel the magic through the papyrus and ink for the same effect; additionally, as seen in Demigods and Magicians, she was able to write a translation of the word in Ancient Greek so that Annabeth could cast a spell in a Greek-Egyptian hybrid casting. Reading hieroglyphs written by other people works just as well - if she can find prewritten spells from other magicians, she can cast them just by reading them. As of the end of the series, she's apparently able to speak almost every Divine Word in existence, including ones we didn't see used in the books. Seriously, who thought it was a good idea to give this gremlin that kind of power.

Transformation Magic - Firstly, Sadie can transform herself into a kite (the bird of prey kind, not the "float it up in the air" kind). She can also transform her staff into animals in order to make them fight for her, and apparently can transform other people into worms and/or banana slugs if she gets mad enough. She can undo transformations caused by other magicians as well.

Elemental Magic - In Sadie's case, she tends to make use of it by speaking the Divine Words for certain elements, but the end result is she can play around with fire, wind, darkness, light, and other elemental nonsense at will. she's the Avatar

Statuary Magic - She's really bad at it (sculpture is not her strong point), but she can craft shabti - small statues made of either wax or clay - to use as communication devices. Other shabti are seen performing tasks such as fetching books in a library, assisting with the setup of spells, and so on.

Duat Usage - With concentration, Sadie can access the Duat, which is pretty much the entire spiritual world, hidden from the sight of normal people in layers. She used to be really bad at it (but has since gotten better) - though she isn't as proficient as Carter, she can store her belongings in an upper layer of the Duat (functionally it's like hammerspace, but she has to specifically put things in there before she can pull them out). She can lower her vision into the Duat (and can create a paste to put over other people's eyelids to let them see what she sees) to see how magical nonsense is affecting the world around her. Lastly, she can descend directly into the Duat itself to travel - since time and distance work differently there, traveling through those layers is something akin to teleportation or shadow-travel; it cuts the time needed to travel down by quite a bit (for example, a journey which might take several days in the mortal world could be completed in half an hour or so through the Duat).

Portals - This is separate from standard traveling through the Duat! Basically, if she can find one Egyptian artifact, she can tap into its power at an auspicious time of day and connect it to another anywhere else in the world; then it's just a matter of going through the portal and instantly appearing on the other side, though the artifact will need 12 hours to recharge before it can be used for a portal again. (As for what counts as an Egyptian artifact, even things that just evoke the idea of it works; obelisks that weren't made in Egypt are shown to count in the series.)

Hosting Gods - Since she has the blood of the pharaohs, she can share her body with the consciousness of a god and make use of their magic, though this does require her to either establish dominance herself or cooperate with them in order to keep them from just hijacking her body. Thus far, she's only hosted Isis, though the series explains that anyone of the bloodline could host any god, in theory. When in perfect sync with whatever god she's hosting, she becomes their "Eye" and can make full use of the god's power - in canon, when she became the Eye of Isis, her magical prowess increased exponentially.

Performing magic takes a toll on the magician; if she does too much magic at once, she puts herself at risk of exhaustion at best and literally burning herself up from the inside at worst. I will, of course, nerf anything you feel is too gamebreaky! Just let me know what, if anything, you'd prefer to see restrictions on.
Other Noteworthy Traits: She knows the lyrics of almost every Adele song by heart and is pretty dang good at dyeing her own hair. Also, she can read and write hieroglyphs with no problem. Aaand she can brew potions (she brews a potion to boost her own magic power once in the series), but she wasn't super great at it, so she lets other people handle that now.
Weapons & Other Special Inventory:
- Her clothing (combat boots, denim jeans, t-shirt, leather jacket)
- Tyet amulet and shen amulet
- A blue nylon backpack doubling as her magician's kit, containing: papyrus, stylus, ink, twine, wax, a few healing potions, and some goop that allows others to see into the Duat if she puts it on their eyelids (yikes)
- Wand (for defense)
- Staff (for offense)
- Music player with earbuds
- Purple hair dye (her extra item, not on her person)
Color: Yellow! Mainly because her magic manifests with a gold aura instead of a blue one due to Isis's influence. If I could get a shade close-ish to gold/dark yellow, that'd be great!

Sample: Here and here!

[ OPTIONAL ] World Aspect: The Duat, which can be summed up as "the world is made up of many layers and the layers you can't see are fucking creepy". The wiki article does a pretty good job of summarizing everything, but I can go poring through the books for more details if you want! Certain aspects of it might work better as setting things, and certain aspects might work better for events.
Edited 2018-09-02 01:00 (UTC)

(no subject)

[personal profile] goldenwords - 2018-09-05 01:34 (UTC) - Expand
scriptive: art by <user name="rboz" site="tumblr.com"> (ASIDE 🌸 you don't say)

levy mcgarden | fairy tail

[personal profile] scriptive 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Lucy
Contact: [plurk.com profile] lucylovespluto
Current Character: Dave Strider (i just realized right this second the (s) will never be used since we're capped at 2 characters...)

Character Info

Character's Name: Levy McGarden
Character's Canon: Fairy Tail
Character's Age: 18
Canon Point: Chapter 491!
Background/History: Here! For some reason the history section on this page is missing Fairy Tail Gaiden: Rhodonite, which is a canonical spinoff covering some off-screen Gajeel-centric stuff from the manga, and in which Levy plays a pretty decent part in.

Strengths:
ACCEPTING: Thanks in part to being raised in Fairy Tail from a young age, Levy doesn't shock easy about odd appearances or abilities or personalities. Instead she seems to take those things in stride, focusing on other aspects she hasn't been overexposed to in her time with the guild. While people's actions do of course still surprise her, she is very accepting of other people's differences and seems to even enjoy them. She never really joins in on guild brawls (not everyone in the guild does) but always tends to watch them with good-natured amusement more than anything else.

CHEERFUL: On the whole, Levy is very upbeat and cheerful. During her first meeting with Lucy she's energetic and eager, talking about the novel she heard Lucy was writing and asking if she could read it when it was done - even extracting a promise through sheer enthusiasm that when Lucy finished writing, Levy would be the first reader. Despite it only being their first meeting she speaks to Lucy very familiarly, calling her by a nickname and immediately jumping headfirst into friendship rather than bothering with any small talk. She only infrequently seems to get down about anything, and prefers to look on the bright side even in dire situations.

INTELLIGENT: Levy's biggest strength lies in her intelligence. She's extremely quick about putting clues together and making connections, and she has a wide knowledge base that frequently comes in handy throughout the series. She's often one of the first or the first to come to certain conclusions, too. She recognizes very quickly that Gajeel wasn't fighting Jet and Droy back when they attacked him after he joined Fairy Tail, and correctly infers it is because he wanted to treat them like guildmates. Levy usually functions a voice of reason to calm others down. For example, she immediately tells Natsu to chill out when he's fighting against the age enchantment keeping him in the guild in the Battle of Fairy Tail arc, and assures him she can probably break the enchantment as it is a form of written magic. She's also not bad at thinking tactically, making certain at one point the dragon slayers know they need to split up or they're all doomed during a certain battle.
Weaknesses:
EMOTIONAL: Levy doesn't frequently lose her head in a crisis, but she absolutely can let her emotions get the better of her. During an argument with Gajeel in the mage trials arc she runs off after her feelings are hurt, although as soon as she's attacked afterwards and realizes the entire guild is in danger she shelves the hurt feelings to focus on the matter at hand. Much later on she also frantically forgets she can simply use Solid Script to give a guildmate air when they're drowning and goes in for the more trope-laden underwater kiss to give them some before being reminded about her skills. While she typically manages to remain calm in tense situations or at least thinks things through logically, it is simply worth noting this isn't always the case - she's a teenage girl and does have feelings that do get the best of her sometimes.

INSECURE: Despite usually having a good grasp on her own abilities, Levy sometimes undersells herself or worries about her skills in comparison to the flashier members of Fairy Tail. While her initial reaction to being chosen for the S-Rank mage trials is joy, she quickly becomes worried, stating that she's small and doesn't have many redeeming features and therefore might lose quickly. This fear doesn't seem to last too long, however, as Levy is very good at snapping herself out of funks - and she had a little help breaking out of that one. More anime/manga trope-wise, she definitely compares herself to other girls in terms of looks and tends to think she's too childish looking (she is very short, so) and can be moved to tears when it comes to such comparisons.

LOYAL: While loyalty can be a strength, Fairy Tail mages tend to take it to Anime Extremes (tm) where it can also be their greatest weakness. While they can be turned against one another (see the Fairy War arc) they kind of refuse to hit betray for realsies even when it might benefit them or keep them out of harm's way. Levy's pretty likely to throw herself under a bus for others or go down swinging with a team than she is to get out of a situation alone.
Powers/Abilities:
Levy utilizes a form of magic known as Solid Script. To put it very simply, she writes words in the air and they become real - for example, using Fire will allow her to send out a blaze of flame. The word Hole, however, can cause a pitfall trap on the ground - or, applied in an alternate fashion, can be used to drain water from a battlefield through the hole in the "O". The word Iron materializes as pure iron, which she has before thrown to a guildmate who needs to eat iron to power his magic. Her magic is fairly versatile, and she's even been shown to use it as a luminous trail of markings in order to leave a path for herself or others to follow at a later time - or a mask to keep herself from breathing in pollutants. Or even as a bridge. Most of Levy's ability lies in her creativity to apply Solid Script words to any situation, although not all of them seem immediately useful (Butterfly, for instance, just conjures up a bunch of butterflies, so). How effective she is in battle or other situations depends on her own ingenuity and vocabulary.

She does have a magic limit like any other mage, and it was originally of the Average level rather than the insane reserves that, say, Erza or the dragon slayers seem to work off of. I say was Average because like most of the other "main" characters, Levy went through Second Origin Release, however, and can last longer in a fight/power up her abilities, or release it as a trump card in a fight. As enemies in manga tend to scale with level, however, this puts her just about at fighting level with their general enemies, it doesn't raise her to mythic levels. Additionally, Levy was one of the candidates chosen for the S-Class Promotion Exam and is an accomplished mage in her own right - she's just not one of the Protagonists (she's, like, secondary-tier level so she still has a Lot of shit, just not like, wow time for a tragic backstory shit).

Additionally, she bears the fairy tail guild mark on her left shoulder blade in white. While a guild mark is applied magically it doesn't always have magical abilities - the Fairy Tail guild mark does enable the members of the guild to see the spirit of Mavis Vermillion, the First guild master, for a good portion of the manga until Shit Goes Down and the First isn't a ghost any longer, however. It otherwise does nothing special that we know of.
Other Noteworthy Traits:
Non-magically Levy is a polyglot who can translate many ancient scripts very quickly; she reads a lot and is very intelligent, and can rewrite enchantments done in magical runes or the like, such as those done by Freed Justice. It takes her only a minute to rewrite on of his spells at one point. She's also extremely good at infiltration and has worked multiple missions requiring those skills from her (once she posed as a child to take down an evil mage; she hated it because she is not a child even if she is Short???) up to and including the cult organization Avatar.
Weapons & Other Special Inventory:
Gale-Force Reading Glasses (model 18x) which allow her to read books/anything at 18 times the usual human rate.
Light Pen, which lets her write in midair/on things that you usually don't write on. She typically uses the light pen for informational diagrams or to rewrite magical runes and symbols.
• Her extra reasonable item would be Color, which is a common magical item from home that allows a user to change the color of their clothes! ...Though givent the game premise I can come up with something else, or I'd be chill with her only being able to change into regained colors?
Color: Blue, specifically #4796BB! Her hair is blue and blue is my favorite color is why.

Sample: TDM!

[ OPTIONAL ] World Aspect: Guild marks are kinda cool, give us color marks or something! (Nah idk)

(no subject)

[personal profile] scriptive - 2018-09-05 01:03 (UTC) - Expand
heirworthy: (Default)

sandalphon | gbf

[personal profile] heirworthy 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: trix
Contact: journal pm
Current Character(s): n/a

Character Info

Character's Name: Sandalphon
Character's Canon: Granblue Fantasy
Character's Age: Unknown, but he mentions multiple times that he's been around for over 2000 years
Canon Point: Post-Bittersweet Memories
Background/History: WIKI

Strengths:
KIND. Sandalphon, while initially painted as a villain, is not completely irredeemable. While his actions were akin to a child throwing a tantrum to get his parent's attention, he's nevertheless a good person through and through. He still truly cares about Lucifer, about what Lucifer thought of him, and continues to cherish the time they've spent together. He's understanding and gentle towards Lyria whom he shared a bond with. He's protective of the crew he's traveling with. He also lets himself get dragged against his will, never mind that he grumbles and gripes about it the entire way. While he's still prickly and derisive and unforthcoming of his own feelings, he starts to care about the group he's traveling with, starts to see the potential in them, the worth of their friendship that they'd proven to Lucifer.

CURIOUS. Sandalphon has always expressed his interest and desire to learn about the world even two thousand years back. In fact, it's this eagerness that has made him a coffee enthusiast, having been introduced to the drink by Lucifer himself. As the new Supreme Primarch of the realm and having realized the potential of the skydwellers, Sandalphon's curiosity has been piqued once more: about the skydwellers' abilities and their power, about this world that has changed since his imprisonment, about the sky that Lucifer had always cherished and loved. He may not express it so openly but he finds himself constantly in awe of the new things that he learns and of the new people he meets along the way.

RESPONSIBLE. Though initially unwilling due to his disbelief (after all, who would ever think that Lucifer would even be killed), Sandalphon accepts his role as the Supreme Primarch after realizing the his predecessor's final wish. He joins the Grandcypher crew to do that and while he constantly threatens that his joining his temporary, he still helps out with the responsibilities on the ship and fights to protect the realm Lucifer has always looked after.

Weaknesses:
DISTRUSTFUL. Stemming from his feelings of betrayal and from having been imprisoned for two thousand years, Sandalphon has turned from a kind and loyal subordinate to an angry and resentful insurgent. From this, he's become cynical, quick to suspect and distrust others. He's brooding, aloof and unsociable. He's never the one to strike a random conversation with anyone; if anything, he’d look at you from head to foot and then just walk away, possibly harbouring some kind of rude judgment in his head. He's closed off his heart from everyone, even from his dearest and most precious friend.

SELF-DEPRECATING. This self-deprecation manifests in his callous words and calculated snarking, consciously belittling himself and his role with every breath. Because despite his seemingly arrogant and overly confident pretense, Sandalphon is in reality self-conscious of his own existence. He inwardly questions his life and his role and his function as a primarch. Even after becoming the Supreme Primarch and succeeding Lucifer, he asks himself if he deserves the legacy and power that he was bestowed with. He has deep regret for his words towards his good friend and extreme guilt over his actions that almost destroyed the world, needing to prove himself worthy of his role as the world's new overseer.

TEMPERAMENTAL. Sandalphon's development can be, more or less, compared to a young, precocious boy suddenly hitting puberty—only, in his case, his rebellious phase lasted for two thousand years, which culminated in him almost destroying the world. Sure, he got better and his anger simmered down. But contrary to his outward composure, Sandalphon still has a prickly temper and he normally showcases this when his plans go awry, he's being dragged off against his will or someone lands him in what he considers a stupid situation. He easily gets exasperated and annoyed by stupid antics but gets mad when he's called out instead. And while Sandalphon tries his best to be the "better man" in every situation, press the right buttons (i.e. Lucifer, destroying the sky realm, his job as the Supreme Primarch, hanging around him ...) and you'll see him turn back into that rebellious teenager everyone likes to tease.
Powers/Abilities:
FLIGHT. One of his more obvious abilities, considering he's a primarch and (normally) has a pair of wings. He has abnormal speed, one that allows him to effortlessly ascend from ground to sky.

MAGIC. Sandalphon specializes in light magic, which is very effective against dark characters and the undead. He's able to summon light spears to pierce through his opponents and his final attack makes use of his magical swords to channel his magic and deliver a relentless barrage. When he harnesses the powers of the supreme primarch, his strength, speed and skills are multiplied tenfold. But because he's still unused to these powers, it quickly drains his stamina and he can only use this power for a short period of time.

As Lucifer's successor, he is considered to be more powerful than the other primarchs ruling over the skies. Other than his offensive abilities, he has the ability to heal himself and boost his and his companion's skills.

SWORDSMANSHIP. Sandalphon is quite proficient with using a sword and has a high attack power on his own during close combat. He's also able to conjure multiple swords with his magic, which can deliver multiple high-powered attacks on his opponent.

Other Noteworthy Traits: He's quite cunning and calculating, having been able to ambush three primarchs and tear their wings for himself. At the same time, his snark is second to none, just like his ability to hold his coffee.

The primarchs' wings are also the source of their power, which is why ripping them off would utterly debilitate him and absorbing other wings could increase his powers and assimilate other abilities (i.e. absorbing Michael the primarch of fire's wings allows him to control fire). Since taking up the mantle of the Supreme Primarch, Sandalphon has access to an additional four more wings which can severely increase his power up to over tenfold.
Weapons & Other Special Inventory:
His entire ensemble, INCLUSIVE OF HIS ARMOR, and his sword. Also a bag of seeds from the very first coffee tree cultivated in their realm.

Color: #b63224, which is the color of his eyes. Red also fits him due to his rather fiery temper and his previous title as the Primarch of Revenge.

Sample: LINK and LINK.

[ OPTIONAL ] World Aspect: Floating islands? The world of Granblue Fantasy is composed of countless floating islands and each island has its own unique flora and fauna and almost a personality of its own represented by its citizens. They could just be seen from a distance, perhaps, and not entirely explorable at this moment.

(no subject)

[personal profile] heirworthy - 2018-09-05 01:08 (UTC) - Expand
trepidate: <user name=vertebral> (Default)

[personal profile] trepidate 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Kori
Contact: [plurk.com profile] heita
Current Character(s): n/a

Character Info

Character's Name: Phosphophyllite
Character's Canon: Houseki no Kuni
Character's Age: 403 years
Canon Point: Ch. 61, right after convincing Cairngorm to come with them
Background/History: Here

Strengths:

+ CHARISMATIC: Through the combination of their own playfulness and Lapis Lazuli's mysterious allure, Phos comes across as a very magnetic person to be around. Chatty, bright, and strong- along with the vanity to show these qualities off- they're a big personality without much hesitation when it comes to engaging others. And despite their occasional oversights and foolish outbursts, they can likewise turn the tables to be serious and captivating when it suits them. The balance of these traits can be somewhat of a situational whiplash, but it works to capture people's attention and draw them into Phos' orbit.

+ SYMPATHETIC: Everything Phos does comes from a place of good intentions. Having grown up feeling pitiful for their own natural weaknesses, seeing others struggle resonates deeply with them in a way they can't ignore. Even to those they don't know well or get along with, Phos can't bring themselves to overlook a situation where someone is facing a problem greater than themselves. They go to great lengths in keeping promises to lend a hand to someone who needs that help, often without asking for anything else in return. And even after learning the truth behind why the Lunarians capture gems, they come to the conclusion that they have to help their enemy rather than punish them in order to put an end to the fighting. To Phos, there's nothing worse than sitting idly by when they're in a position to help someone else.

+ DETERMINED: Being an immortal species, gems don't experience much change in their lives. The outlier in this is, of course, Phos, who has cycled through a series of rapid metamorphoses in their (comparatively) short 403 years. Between losing multiple body parts and partners alike, Phos has dealt with more change and loss on a level that no other gem has. But despite this, their willful spirit doesn't fade in the slightest. Phos continues to sprint down the road their curiosity and desire for knowledge takes them, not deterred by the danger in doing so. It's incredibly hard to hold Phos down once they've put their mind to something, evident even by the determination of their own inclusions, which have accepted and taken over every replacement piece attached to their body while still keeping their personality and determination in tact.

Weaknesses:

- IMPULSIVE: Hand in hand with Phos' determination is their complete lack of forethought. For all of Lapis' calculative influence, they still make uncalculated choices and spontaneously jump into things without considering the consequences that will be inflicted on themselves or others. They're easily provoked, even when trying to heed advice to think first and keep calm. When they feel something, they act on it, often leaving others to tell them where they went wrong after the damage is done. It's this carelessness that often costs them major losses in their life, and while they do recognize and reflect on it with guilt, little is ever done to correct their uninhibited actions due to their own emotional volatility and headstrong personality.

- FRAGILE: In every sense of the word. With an original hardness of just 3.5, Phos' body has been delicate since their birth and they've been coddled because of it. But while most of their body has become stronger, they admit nothing good has come of it. Emotionally, Phos is just as fragile. Their mental stability is rocky from both the lack of closure from their traumas and the unending suspicions about the world around them. Prone to hallucination of the past and plagued by self blame, Phos is anything but the strong underdog they may appear to be. And when their sanity begins to slip, the repercussions are mental and physical- once they can no longer control their alloy, it forces them to self destruct, crushing what's left of their original body each time.

- NAIVE: At 403, Phos is still incredibly young for a gem. While they react with shame for hearing of how immature they used to be, there are still parts of them that are filled with the same naivete. Constantly curious, they're easily led around by their own suspicions into rocky and dangerous. Anyone with the right amount of "evidence" can easily sway the current truth that Phos holds close. And while it's much harder these days to pull the wool over their eyes, so long as they think what they're doing is right, it's easy to take advantage of their aforementioned sympathy and use it against them without Phos ever realizing until it's too late. At their best, they do sometimes ask for guidance from wiser persons, but it's more often than not that Phos continues to believe that what they know- in the moment of knowing it- is for the best, and often mishandles situations because of their own foolish faith.

Powers/Abilities: 
  • IMMORTALITY: Gems are, literally, humanoid rocks; they can be injured and broken apart, but so long as their body remains mostly in tact and can be put together again, they'll be fine.
    •  In the same vein, gems do not need to breathe, and the only food they require is sunlight exposure for their inclusions to feed off of. The less light intake the more tired they become, so they do sleep at night and hibernate through winter due to the lack of sunlight.
    • Because Phos is made up of a variety of minerals, their durability is different depending on the area of their body. As it stands, their torso is the easiest to break at a measly 3.5 on the Mohs scale, their head being 5, and their legs being 7.
  • ALLOY: Phos' crystalline arms have been replaced with a mixture of gold and platinum alloys. These are very heavy but, unlike crystal, extremely malleable and serve as the foundation of their fighting technique. It can be stretched and manipulated in a variety of ways, making them adept at both offense and defense. The only catch is that it responds to their mental stability- the clearer Phos' mind, the more stable the alloy is. If they aren't focusing or are emotionally compromised, it begins to lose form and puddle.
  • SWORDSMANSHIP: While no longer their primary method of attack anymore, Phos is exceptionally skilled at using a sword.
  • INCLUSIONS: These are microscopic organisms fused with a gem as it forms, and also what allow a gem to function. Due to receiving Lapis Lazuli's head, Phos has two sets of inclusions in them that each have unique characteristics:
    • Their own, original inclusions are capable of accepting any foreign replacement mineral onto their body in a fully symbiotic manner. 
    • The inclusions in Lapis' head grant them hyper-awareness; this allows them to take in highly detailed visual information that would otherwise be invisible to or overlooked by the naked eye.

Other Noteworthy Traits:  Their left eye is made of a synthetic pearl that eerily glows in the dark for some reason.

Weapons & Other Special Inventory: Apart from the clothes they're already wearing, Phos also has a rather large and ornate sword they'll be bringing with them as well!


Color: Because of the major changes Phos started to go through after acquiring their gold arms and how it affects and represents their moods and instabilities, not to mention how their new head has flecks of gold pyrite on it as well, I'm going to ask for yellow! A nice muted gold like #ADA148 would be ideal.

Sample: TDM toplevel

[ OPTIONAL ] World Aspect: n/a

(no subject)

[personal profile] trepidate - 2018-09-05 01:28 (UTC) - Expand
overlayed: lili saved my crops (Default)

ghost quartz ✧ houseki no kuni

[personal profile] overlayed 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Ronnie
Contact: [plurk.com profile] preshtagonist
Current Character(s): N/A

Character Info

Character's Name: Ghost Quartz
Character's Canon: Houseki no Kuni (Land of the Lustrous)
Character's Age: Around 1,000-1,199 years
Canon Point: Chapter 37
Background/History: Here's the wiki, but it's very barebones, so here's some elaboration!
⟡ Like all Gems, Ghost Quartz was "born" at the Shore of Nascency. However, unlike other crystals who rose from the sea, Ghost had a multilayered structure. This meant that there was another crystal residing inside of them- specifically a variety of smokey quartz who would later be known as Cairngorm. Due to having to share a body and Cairngorm's radically different personality, Ghost quickly grew to resent Cairngorm.

⟡ Ghost took up patrolling, vigilant for the Lunarians who descend from the moon to kidnap Gems. Ghost's partner was Lapis Lazuli, who was in charge of the School's library. During this time, Ghost formed a deep respect and adoration for Lapis, putting them on a pedestal and developing an inferiority complex.

⟡ At some point, Lapis is taken by the Lunarians. Only their head is saved.

⟡ Ghost Quartz secludes themselves, taking over Lapis Lazuli's job as librarian. They retire from their patrolling duties.

⟡ A new type of Lunarian appears, using shards of gems that have been taken to the moon as weapons. Gems can finally begin collecting pieces of their once lost friends. Ghost Quartz gains a second job- taking care of the newly recovered shards in the Convalescent Center. This is also known as the Hibernation Chamber or Sanatorium, depending on the translator.

⟡ Phosphophyllite shows up in the library, trying to find more information on the enemy. Ghost attempts to help Phosphophyllite, but the two of them are interrupted by 3 Lunarians appearing outside.

⟡ Phosphophyllite goes to help Sensei take out the Lunarians, and Ghost follows.

⟡ After a failed attempt to lure all 3 Lunarians, the remaining 2 exhibit new behavior. Ghost, not wanting to waste a chance to save even a fragment of Lapis, recklessly jumps on them. This turns out to be a trap and the Lunarians begin to take Ghost, but Sensei saves them. They are shattered in the process.

⟡ Rutile, the medic, glues them back together. After thanking Phosphophyllite for trying to help and reporting to Sensei, Ghost finds the book they were searching for. The book turns out to not be helpful. They instead offer to do anything for Phos, projecting Lapis onto Phosphophyllite and effectively using them as a replacement.

⟡ Later, Ghost Quartz asks to pair up with Phosphophyllite for patrols. They agree.

⟡ Phosphophyllite lets their guard down during the pair's first fight, and Ghost Quartz has to save them. They are chipped off during the fight and taken by the Lunarians.

⟡ This happens after the chosen canon point, but it's worth mentioning because it sheds light on Ghost's character. It is revealed in Chapter 67 that a piece of Ghost still lived in Cairngorm's eyes, causing them to be fiercely loyal to Phosphophyllite. Cairngorm's eyes are replaced that same chapter. In Chapter 71, it is explicitly confirmed that of the two (Ghost & Cairn), Ghost was the only one who wanted to pair up with Lapis and later Phos, further implying Ghost has forced Cairngorm into compliance their entire life.
Strengths:
Open
Considering how secluded Ghost Quartz is from other Gems, you would expect them to be a very guarded person. This, along with Ghost being an incredibly calm and quiet character, could lead one to believe that they are apathetic or unemotional. This couldn't be further from the case, however. Instead, it seems that their self-induced ostracism has made them the type to share how they're feeling with others. Rather than telling others their past experiences in an attempt to relate to them, Ghost's openness comes from a place of both pure emotional honesty and an unfamiliarity with the normal limits of disclosure. For example, Ghost readily tells Phosphophyllite about their relationship with Lapis Lazuli and how it affected them in great detail with no prompting at all, meaning that the act of telling Phos about their past wasn't an attempt to connect with them, but simply to be helpful and forthright. Later on, when Phosphophyllite mentions they can't replace Lapis Lazuli, Ghost answers by sharing their own fears and insecurities. Ironically, their tendency to overshare helps Phosphophyllite connect with and understand Ghost Quartz despite not knowing each other for that long and turns what could have been a crippling flaw into a strength.
Helpful
In the previous section the word helpful was used to describe Ghost. This is a core part of their character. Ghost did not personally know Phosphophyllite- even commenting that Phos never stopped by their workplace- but went above and beyond to help Phos with their problems. They even went so far as to pair up with Phos after hundreds of years of self-induced social isolation. To add to this, with the exception of "the little crystal inside of them" Ghost Quartz listens to what other people say and does as they're told. This leads to Ghost not being prone to conflict, and therefore gelling well with their partners. They are completely comfortable following whatever orders they're given, and are incredibly agreeable. Being so helpful makes them very easy to work with.
Composed
The most common word used to described Ghost Quartz in the manga's supplementary material is calm. They frequently demonstrate their ability to remain levelheaded- even when the life of someone they care for is in danger, they are able to maintain some semblance of composure in such a high pressure situation. Furthermore, Ghost doesn't startle easily. They do not tend to speak up unless they feel that they can either help someone, or have something of value to add to the conversation. In addition, they are not particularly outgoing or social. One could describe them as a textbook introvert, spending so much of their life secluded from their peers. However, they are not socially unaware, as one would expect them to be. Some of these could be seen as negative or neutral traits, but it is precisely these things that make Ghost Quartz an ideal partner.
Weaknesses:

Co-Dependent
Ghost Quartz's self-worth is entirely dependent on their ability to keep up with whomever they're with. If they feel they are inhibiting the person they're with in any capacity, they default to ostracism. This is most apparent when Ghost Quartz' describes their time as Lapis Lazuli's partner. They praise Lapis for being highly intelligent, referring to their past self as someone capable of matching a perfect person. When describing themself after Lapis was taken to the moon, they claim to be an inconvenience to every gem and fear the reason Lapis hasn't come back is that they're "too fed up with their stupidity." This demonstrates a failure to criticize and question the behavior of their partners and that Ghost attributes their partner's flaws as their own. This leaves them incapable of self-actualization, as they use being "Lapis Lazuli's partner" as the basis for their self-worth in lieu of their own capabilities. When they lose that role, they are unable to cope and seclude themself, becoming deprived of social interaction. This leaves them susceptible to repeat the same behaviors with their new partner, Phosphophyllite, who displays the same intellectual curiosity as Lapis. Phos asking for their help makes them feel "needed" and useful again; Phos becomes the target of their idolatry as they turn obsessively loyal to Phos in a short span of time.

Self-Victimizing
Because so much of their character revolves around being of two minds and one body, it is important to examine the way Ghost Quartz treats their "sibling", Cairngorm. Having to share a physical form spawned a great emotional rift between the two crystals. Their resentment over their situation and subsequent treatment of Cairngorm also makes them incapable of cultivating a positive, healthy relationship with their "sibling." Ghost pretends to hold themself accountable in front of others by phrasing their apologies as if they are on behalf of Cairn. On the inside, however, they blame Cairngorm and believe them to be the reason for every bad thing in their life, including Lapis Lazuli falling in battle. This self-victimization also manifests outside of their relationship with their sibling. When the book Ghost suggests to Phosphophyllite is unhelpful, they at first apologize albeit through seeming to unintentionally guilt-trip Phos before saying "if Lapis were here..." demonstrating that even when attempting to genuinely take ownership for their mistakes, Ghost deflects. Their staunch refusal to take responsibility for their actions causes them to be unable to sincerely examine their own faults, hindering their personal growth.

Fixated
All of the above is to say that Ghost Quartz's main issue is that they spend far too much time thinking about the bad things in their life. The majority of their problems could be solved if they simply let go and try to make the best of their situation, but time and time again, Ghost Quartz chooses to focus on the negative. This leads them toward self-destructive patterns of behavior, such as their inability to let go of Lapis Lazuli.
Powers/Abilities:
Gems as a species do have some rather unique traits.
IMMORTALITY: Gems can not die. The closest thing to death for Gems is being ground into dust, and therefore remain in suspended conciousness. As long as they can be put back together, however, they can "come back to life." For the purposes of the game, a full body shatter will count as death.

SHATTERING & MEMORY LOSS: Like real gemstones, the Gems of Houseki no Kuni can be shattered or broken into pieces if enough force is applied. This can result in memory loss if the broken pieces are not reattached, as a Gem's memories are stored within their inclusions. It should be noted that Gems do not seem to gain memories upon being fused with another gem.

PHOTOSYNTHESIS: Gems have no need for eating food, as they do not gain energy the same way as humans. Instead, Gems convert natural light (such as the light of the sun or the light of a jellyfish) into energy. If they are without light for an extended period of time, they will fall into a deep sleep. This is also why Gems sleep during the winter- where they come from there isn't enough sunlight during the winter season for most gems to stay awake, so they hibernate until spring.

BODILY FUNCTIONS: Gems also don't have to breathe! This allows them to do things humans can't do, such as traverse in space or underwater. They do need to apply a special powder so as to not damage their "skin" when going underwater, however. They also can't feel changes in the temperature as they do not have the organs or skin to process them.

DURABILITY: Gems are really tough to break- but it's not impossible. Ghost Quartz, specifically, has a Mohs scale hardness of 7.

COMBAT ABILITY: Ghost Quartz knows how to use a scythe, though in canon it's noted that they're out of practice.
Other Noteworthy Traits: Ghost will be showing up in Awash with a modified body- one that has the inner layer that is Cairngorm removed from them, in order to not conflict with the fact that Awash already has a Cairngorm player. This means that they will be hollow on the inside, and thus easier to break.

Weapons & Other Special Inventory:
Winter Uniform (on them)
⟡ Scythe
Color: Blue, specifically #575EC1. It is the complimentary color of Cairngorm’s Color Tag and doubles as an allusion to their relationship with Lapis Lazuli and Phosphophyllite.

Sample: TDM Toplevel + a short thread with Phosphophyllite.

[ OPTIONAL ] World Aspect: Lunarian Sunspots have already been mentioned, so instead I'll suggest the Shore of Nascency. It's a beachside where the HnK Gems are born, and I think it'd be cool and interesting to see AWASH's take on a concept like that.
Edited (fixed incorrect color tag and small edit in combat ability! sorry about that) 2018-09-02 03:28 (UTC)

Thank you so much!!!!!!!

[personal profile] overlayed - 2018-09-05 01:26 (UTC) - Expand
averagemedium: (Default)

Ryan Farrow | Original

[personal profile] averagemedium 2018-09-02 01:00 am (UTC)(link)
Applicant Info

Name: Teej
Contact: [plurk.com profile] probabiliteej
Current Character(s): n/a!

Character Info

Character's Name: Ryan Farrow
Character's Canon: Original
Character's Age: 20
Canon Point: He's current with his given history.
Background/History: Here! Includes a bit of world info as well if it's needed.

Strengths:

HIGH INT- Ryan is a researcher at heart, and he's very good at it-- he's always been bright and even managed to finish online classes a year or two early. A lot of his free time is spent collecting and absorbing knowledge (usually about the supernatural and other things useful to his work), and he's full of various facts (sometimes useful, sometimes not) after all of the reading he's done and the time he's spent just looking up various subjects. He's known for this on the forums he frequents, and is often the one people direct others to if there's anything in particular they need to know. If it's not somewhere in his head, he probably has a good idea of where to start looking.

OPTIMIST- Despite being surrounded by death, he's a surprisingly optimistic person. Ryan doesn't have much fear of it anymore, not when it's so intimately familiar to him, and he finds there's actually a lot of comfort in speaking with the dead and in the idea that the end's not such a final thing. He's also got a more positive outlook on his own life and work now that he's been spending time either helping them out or just making a quiet afterlife a little less lonely; he still wishes he were more accepted by 'normal' people, but he's found his niche and takes satisfaction in it. Ryan is among those who hope to put an end to keeping everything supernatural a secret, though he knows it's not as easy as just exposing them and hoping it'll work out-- still, his biggest wish is for coexistence in the future, and for no one like him to end up feeling as isolated as he did.

LOYAL- Once he's attached to someone, he's not going anywhere anytime soon. He's very protective of anyone he considers a friend or anyone he feels a sort of duty to (i.e. anyone supernatural who might need his help); there have been few enough actual friends in his life that he values them highly. Ryan will go to great lengths to help, but as someone who aids the dead, he refuses to ever add to their numbers, in part because he knows he'd be extremely easy to haunt (and that he'd be plagued by guilt for it.) Besides that, though, he'll basically do anything for them.

Weaknesses:

BLIND ATTACHMENT- ...unfortunately that means anything. Ryan has a bad tendency to place those he's attached to over others and often himself, sometimes even leading him to act amorally in their defense. If they've done something wrong he's willing to get rid of the evidence and help cover for them to keep them safe, no matter who they've hurt; he's been known to help cover up accidental deaths for supernatural visitors who feed on humans, and he's misused his position as a moderator on some of his forums to let people he's close enough to avoid consequences.

LOW WIS- Leading a reclusive life has led to him being book-smart but lacking in a degree of common sense. He doesn't drive, he has a hard time navigating places-- and he's not a very socially skilled person face-to-face, considering he usually deals with people through text. Ryan deals with conflict, discomfort, and outright fear in very similar ways: lightening the mood is his go-to tactic, but he tends to make cheesy plays on words or crack bad jokes at completely inopportune times. He also tends to laugh more when he's nervous or anxious, and that nervous laughter is sometimes his reaction to shock (which, predictably, doesn't do much to help the general impression of awkwardness.)

INSECURE- While he's found a niche to occupy now, it's hard to just leave behind years of feeling like he couldn't fit in and not being believed or listened to by people around him. Ryan is an anxious person already, and still has a tendency to second-guess himself; he's also generally nervous around new people or in public spaces, fearful of forgetting himself and talking to someone others can't see. He tends to be a little desperate for contact and acceptance as well- someone he considers a friend being upset or annoyed with him is a big problem to him and he'll do whatever he can to try to smooth things over. Any accusations of clinginess are pretty accurate, and once he considers himself close to someone it's his anxiety about losing them that leads him to often prioritize their needs over his own.

Powers/Abilities:

Ryan's sixth sense comes from his nature as basically a living point of crossover between the physical plane and the spiritual one that ghosts and similar entities exist on (which is basically an overlay of the physical plane); his is stronger than most mediums', and includes a few different aspects:

-In addition to seeing dead people, he sees marks left behind from their deaths, imprinted on the secondary plane. It's totally normal for him to see bloodstains, char marks, damage to structures, etc... to the point that places without them look unsettlingly clean, and he tends to not pay attention to those signs when they're physically there. He'll walk right past a bloodstain not realizing it's real.
-Being in the middle also makes ghosts and spirits tangible to him; he can touch them just like they're a living person, but on the flipside they can also cause damage to him that they couldn't inflict on others.
-He's basically a supernatural radar-- if someone isn't a normal human, his sense picks up on that. He can't necessarily identify what they are unless he's encountered their kind before, but he can learn what different things register as, as well as get used to a person's specific signature with exposure. (This will be opt-in, I'll have permissions for it!)
-He won't have this in-game, but his usual ability set includes not being permanently killed, and he's come back to life two or three times that way before.

also as a note on his powers, I'm down to work with whatever makes things easiest re: his sixth sense! Usually in games we've gone with 'doesn't pick up on anything special' by default unless there's notes to the contrary, just so you don't have to get questions from me every time something comes up.

Other Noteworthy Traits: He's picked up several small skills from the ghosts in his life, mainly his mentor! Ryan is very good at baking, cooking, and knitting, and has enough skill in sewing to alter and mend clothes; he's gotten pretty good at playing healing roles in various games; he also took piano lessons as a kid and still practices sometimes. He can kind of use a knife in an emergency situation, but he's not very physically capable. Ryan is also pretty aquaphobic-- he'll go near water if he needs to but he absolutely does not want to go in, he sees things in there that terrify him (normal fish scare him a little, bigger/deep sea fish and sea monsters scare him a lot.)
Weapons & Other Special Inventory:
On his person he has:
-An oversized scarf and a messenger bag containing: a cellphone, a notebook and a few pens, a couple skeins of yarn and a set of knitting needles, a pocket sewing kit, a small ritual knife, and his wallet.

His extra item is a deck of tarot cards; the deck is supernatural in origin and sometimes contains multiples of the same card, changes the appearance of certain cards, that kind of thing. It just enjoys messing with him.

And if pets don't count as items, he'll also have a ghost cat tagging along! She's a perfectly normal white cat, just... intangible and invisible to people who can't see spirits.

Color: Yellow! He tries to be a positive presence whenever he can, so a brighter, happier sort of color suits him best.

Sample: TDM toplevel and threads!

[ OPTIONAL ] World Aspect: n/a, his world mostly contains the standard types of monsters so there's not really anything special to bring in!

(no subject)

[personal profile] averagemedium - 2018-09-05 01:13 (UTC) - Expand
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momose sunohara | idolish7

[personal profile] rerevale 2018-09-02 01:01 am (UTC)(link)
Applicant Info

Name: Freshy
Contact: PM to this journal!
Current Character(s): N/A

Character Info

Character's Name: Momo (Momose Sunohara)
Character's Canon: IDOLiSH7
Character's Age: 25
Canon Point: Post Part 3
Background/History:
Momo, born Momose Sunohara, was a star soccer player before he was a top idol: a typical sports kid with typical aspirations that matched up with the things he was good at. His life was normal, speedbump-free, and going well—

—until it wasn't. A sudden and unforeseen injury forced Momo to retire from the one thing that'd been a surety in his future, uprooting him from his fasttrack to a potentially successful career in sports. This could have been the end of Momose Sunohara, but life dealt him a lucky card in the form of his older sister, who was really into idols. To keep Momo from caving in on himself, she took him to a concert in a dingy underground venue as a way for him to unwind. The band playing there was called Re:vale.

That night, Re:vale saved Momo's life.

Uplifted by Re:vale's music, Momo chased them from concert to concert. The members of the duo, Banri Ogami and Yukito Orikasa, came to recognize Momo in part because he was one of the few male fans that Re:vale had, but mostly because of a fanletter that Momo'd sent them on the first night that he saw them. Again, this was all well and good, and Momo found new meaning in his life thanks to Re:vale—

—until Re:vale effectively 'disbanded' after an accident mid-concert. Banri disappeared after being injured by a stage prop, and Yuki was left behind with nothing but his loneliness and resignation. It was only thanks to Momo's persistent begging that Yuki didn't quit Re:vale entirely; after months of Momo knocking at Yuki's door and pleading to be Banri's replacement, Yuki finally gave in.

Things were simultaneously difficult but fulfilling for Momo and Yuki after that. They started as upstarts at a tiny agency, eating dandelions and fishing for food in local rivers to stay afloat. Once they picked up steam, though, they really rode the wave: after 5 years of their partnership, Re:vale won the title of top idol.

Despite this, there were still complications. Momo became a part of Re:vale on the condition that he would be Yuki's partner for 5 years— the same amount of time that Banri had spent with Yuki originally. With the time limit fast approaching before their 5th Anniversary concert, Momo lost his voice temporarily due to stress; this was resolved through Yuki's reassurance that he didn't intend to honor that time limit. Banri also returned from his self-imposed exile to tell Momo that Banri loves Re:vale as it is now, a unit between Yuki and Momo.

With that issue settled, Momo spent the majority of the next arc making sure that ill-intentioned media executives didn't succeed in smear campaigns against Re:vale and his two junior units, IDOLiSH7 and TRIGGER.

Strengths:

Momo's greatest asset is his adaptability. Because of his personal mantra— to keep smiling against all odds— he approaches all situations, impossible or possible, with an optimism that allows him to engage, adapt, and push through. In canon proper, he finds himself unable to sing because of psychosomatic reasons: still, he finds ways to keep his televised performances upbeat and entertaining without halting the entire process. When his juniors or fellow staff members flub, he's always there with a well-timed joke or a followup. His flexibility is in direct correlation with his perceptiveness (another weapon in his arsenal), which stems from his all-encompassing desire to spread happiness. Despite his cheerful, upbeat personality, Momo is, at his core, highly insightful— he reads the room, looks for cues, and responds in a way that he decides will generate the greatest amount of happiness for the greatest amount of people.

Speaking of happiness, this segues into his second strength: tenacity. Because Momo is the type of person who can't be happy unless the people around him are happy, his commitment to this endgoal is absolute. This is most obviously demonstrated in his months-long effort to keep Yuki from quitting Re:vale, in his shameless chase to keep Yuki from folding in on himself in the same way that Momo might have after his own injury. In this regard, Momo is fearless; the idea of being laughed at or scorned for his persistence scares him far less than the possibility that he could make someone miserable because of his silence. Giving up isn't an option for him, because giving up on something entails giving up on someone, and that doesn't agree with him.

That leads nicely into Momo's last positive attribute, which is loyalty. Momo is flexible, perceptive, tenacious, and lionhearted for the people he loves and grows attached to— he'd do anything for them, up to and including agreeing to being roughed up by a bunch of thugs in his apartment to keep the other half of his duo safe. It's his love of people in general that allows Momo to give so much of himself to them; because the people he surrounds himself with consistently give him the gift of their company, he takes it upon himself to return that consideration in full.

Weaknesses:

Momo's most obvious weakness is his inability to take the same sense of perspective he has for other people and apply it to himself... which sounds like a copout "good trait disguised as a bad one", but the reality is that Momo's inability to include himself in his happiness equation winds up being highly detrimental to the people that care about him. In fact, this is the only real point of contention between Yuki and Momo in their otherwise well-functioning relationship: the only times Yuki and Momo really go at each other are the times when Momo refuses to acknowledge that Yuki genuinely considers Momo to be an important and integral part of his life. Momo's bird's-eye view is severely lacking when it comes to himself; he's eager to take risks at his own expense, which is frustrating for everyone else involved, not to mention shortsighted.

In the same vein, Momo's other shortcoming is his tendency to be a bottle about his own issues. He nursed self-confidence issues for the five initial years he partnered with Yuki— at his core, he believed that he had to work ten times harder than anyone else to be someone 'worthy' of standing by Yuki's side. A part of him subscribes to the notion of putting himself down in order to lift others up, which, again, spurs him to do some pretty reckless things that literally no one asked for.

Finally, Momo's a pretty nosy guy: he likes to be in people's business and likes to be involved, which is good up and until he spreads himself too thin, or alternatively, when people start to interpret his involvement as lip service. Because Momo is the type of person to sit down and talk to everyone, he can come across as flighty or insincere; no matter what his intentions are, the term "people-pleaser" isn't exactly always a positive statement of endorsement.

Powers/Abilities: None! Just a squishy human who can sing and dance above average.

Other Noteworthy Traits: He's a top idol! He might not be the Best Singer Ever™, but he can warm up a crowd and keep them dancing. He's also an excellent MC and networker thanks to his great interpersonal skills; this incidentally makes him really good at collecting information about people, both vital and mundane.

Weapons & Other Special Inventory: The only weapon he needs is his killer smile... that said, nothing but the clothes on his back.

Color: Red, specifically leaning towards pink! Something close to Hex Code #FF1493. This is his canon color association (he wears a lot of pink, 'Momo' is phonetically the same as the word for 'peach' in Japanese despite the different written character, etc.), and it suits him: he's vibrant, loud, and would definitely be the color of a bleeding heart.

Sample: TDM thread.

[ OPTIONAL ] World Aspect: Momo comes from what is ostensibly our earth (with some geographical liberties/fake European countries thrown into the mix), so unless you want to incorporate idol wars, I don't think there'd be any canon elements that could be used in the game!
Edited 2018-09-02 01:02 (UTC)

(no subject)

[personal profile] rerevale - 2018-09-05 01:45 (UTC) - Expand
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Kohaku Hearts | Tales of Hearts R

[personal profile] spiria 2018-09-02 01:01 am (UTC)(link)
Applicant Info

Name: Leia
Contact: [plurk.com profile] spiria | discord: Leia#3580
Current Character(s): none

Character Info

Character's Name: Kohaku Hearts
Character's Canon: Tales of Hearts R
Character's Age: 17
Canon Point: Mid-game, As Kunzite is warping the group out of the Forest of Thorns.
Background/History:
Tales of Hearts @ Aselia Wikia
Kohaku Hearts @ Aselia Wikia

Strengths:

Courage: This girl has seen some stuff, and some things, and she's weathered it all the way through and has even inspired others to do the same. Courage is a very integral part of her character, and she shows her courage in multiple ways throughout her story, from tackling her fears, even down to just admitting when she's afraid. In fact, this is such an important part of her that while on the journey to regain her spirune shards, she gained her shard of courage back when she ran in to save her friends from monsters. Oh, and, they were at the top of a tower. So there were heights involved. Seriously, though, she has an incredible ability to persevere through things that would ordinarily scare most people.

Kindness: The one part of herself that she held onto when her spirune, the physical manifestation of her heart, soul, and personality, was shattered. Kohaku is a kindhearted girl, and her kindness makes it easy for her to sympathize and empathize with others. It makes her gravitate towards those who need a hug or a helping hand. Her kindness is a very large driving force behind the kind of person Kohaku is, and it is a large part of why she befriends people so easily and maintains those friendships. Her kindness shines through even when every other part of her is broken. Even when she feels at her worst, she's compelled to help others when they need it because she can't stand to see the people she loves feeling badly. By far, this is one of her most important strengths.

Support: Once Kohaku has decided to trust somebody, she is loyal to them and supports them as much as she possibly can. She feels very strongly about the people she cares about, and she will do whatever she needs to for them in their times of need. Despite an unfortunate start to their friendship at the beginning of the game, she very easily decides she can trust Shing (even when her brother doesn't) and continues to defend him and do whatever she can to help him even despite him taking the blame for her spirune shattering at the start and her not revealing that she and Richea were the cause of that event until later for fear of being hated. She supports Beryl in her endeavors to become a court painter. She gives Marin a hug and reassures her that she is a good person, despite the fact that her very own sadness spirune had caused her to nearly drown an entire city. She is a decent judge of character and will support those that deserve it despite mistakes made and other such issues. She understands that nobody is perfect, and she will be there for her friends every step of the way regardless of what happens. It would take something pretty drastic for her to change her mind about someone once she's decided they are a good person.

Weaknesses:

Heights: Kohaku makes it very clear at the start of the game that she isn't good with heights, and it comes up as a fear for her later once she begins getting parts of her personality back. Though she doesn't like them, though, she does have the courage to deal with them if she needs to. Heights are still something that she avoids at all costs if she possibly can, despite realizing that's not always going to be easy to do. It doesn't seem to be a crippling fear, but it is enough of one to be considered a weakness.

Impulsiveness: At times, Kohaku has acted really impulsively. It can be in the face of danger (such as literally pushing herself and her brother off of a cliff to get away from a witch, or moving in to hug a friend who had been taken over by his own anger and the being within him to a point where he could hurt others), or even something as simple and silly as not wanting her brother to say something that would embarrass her (in which her usual reaction is to kick him, or whoever it is who is trying to say whatever she doesn't want said). Kohaku has impulsive moments that range from the harmless to putting herself or others in harm's way. Her impulsiveness also extends a little into assumptions of other people, as evidenced by one of the first scenes we see her in where she immediately assumes she is being taken advantage of by someone who was only trying to save her life. She can and will admit when she is wrong, however.

Insecurity: Kohaku isn't without her share of insecurities. She is a teenage girl, after all. It is her insecurities and her fears of being hated by people she cares about that keeps her from admitting to being the one to shatter her own spirune and allowing a friend to continue to believe that he was at fault for the whole incident. She also finds herself comparing her looks, her personality, and other such things to those of her other female friends (and even her male friends on occasion). While many of her insecurities are standard fare for being a teenager, they are a pretty important weakness because of how they affect her judgment of herself and others. Her insecurities also tie into her impulsiveness, as with the aforementioned events of kicking her brother before he can say anything to embarrass her.


Powers/Abilities:

Physical Combat: Between dem legs and her baton-wielding skills, she's a pretty formidable foe in battle. As a weapon, she uses her Soma, which is a baton named Elrond. She also has very powerful legs and knows how to use them. She can kick extremely hard and it will hurt.

In her universe, the Soma is what gives certain abilities to their wielders. A complete list of both physical and Magical abilities will be linked in the next bullet point.

Magic/Artes: She has a very good balance of both healing and elemental offensive magic. For a complete list of both her physical and magical artes that can be learned via Elrond, please refer to this convenient list.

Spirmaze Diving: This is not necessarily something that will apply to this particular environment, but it is absolutely something that only she and a select few people are able to do in her own universe and it is worth mentioning. In her world, soma users are able to literally go inside of the spirias of ailing people (spiria being something akin to a soul, or what makes up any normal person's personality) and go through something called a spirmaze, which is, quite literally, a very pretty crystal-like maze. These mazes, if one is afflicted with despir (a condition that affects one's spiria in her world), are often filled with monsters known as zerom, which are pretty nasty creatures who legit feed on someone's hopes and dreams. With her soma, she is able to fight the zerom and help return someone with despir to their normal selves. As spiria/spirunes/spirmazes are all things that apply specifically to her universe, the chances of her having to use this ability are not very likely, but again, it is worth a mention due to its importance in her own world.

Soma Link: This is another ability that is only relevant when there is another soma user around, but on the unlikely chance that she ever has a castmate apply into the game, it's an important one to note. At least among herself and her fellow soma user friends, there is a link between those who are very close emotionally. This allows the user to feel the spirias of those they are linked with, and can even go so far as to feel where that person is, if they're not in the general vicinity. It's a very strong connection between soma wielders.

Other Noteworthy Traits: Kohaku has the ability to inhale an ungodly amount of miso. You only wish I were kidding. She also has an accent that she hides, because she comes from a town where there are strong accents ... That accent will come out during certain times, though, and it's pretty dang funny.

Weapons & Other Special Inventory:

☆ Elrond, her weapon, which in its dormant state is usually an anklet around her left ankle and in its active state is a baton.

☆ It goes without saying, but, her clothes. No streaking for this lady!

Color: My first instinct is to choose blue for Kohaku. Mostly because I see so much purple on her, but also because she tends to be the calm to her friends' high tempers. She certainly has her moments of acting impulsively and that won't change at all, but she is usually the one to calm people down whenever they are at their emotional high points.

Sample:
It's Raining Again ...
TDM Thread
TDM Thread with Kogitsunemaru


[ OPTIONAL ] World Aspect: On a larger scale, I think spirmazes would be really interesting to see in-game (if even only temporary), but I can understand if that's just not something that is possible to do. Spirmazes are super colorful and pretty and shiny though! Even if they ... are infested with bugs a lot of the time ... that alter someone's personality ... [here is an in-game picture example of a spirmaze, for reference.]

Speaking of which, on a smaller scale I think zerom could also be an interesting thing to put into the game at any point. Zerom are the aforementioned bugs that alter peoples' personalities. Ordinarily they are only found in peoples' spirunes, but they started appearing in the open world in-game after the Forest of Thorns was re-activated, so i'm sure it is possible to bring them into a setting like this! [a photo example of what one of many kinds of zerom looks like.]

(no subject)

[personal profile] spiria - 2018-09-05 05:20 (UTC) - Expand
finalize: (i stand still)

aigis ☢ persona 3

[personal profile] finalize 2018-09-02 01:01 am (UTC)(link)
Applicant Info

Name: kosy
Contact: [plurk.com profile] trinities
Current Character(s): N/A

Character Info

Character's Name: Aigis
Character's Canon: Persona 3
Character's Age: 10? Technically? Looks like a teenage girl, however, and she is a robot, so age doesn't mean much.
Canon Point: Post-Journey, Minato side
Background/History: Here's a wiki link!

Strengths:

(1) RELIABLE - As a machine, Aigis's "duty" and "purpose" have obviously always been a part of her core programming. Since developing her humanity, however, that fact has ultimately not changed. She is a driven individual who, when her mind is put to a goal, strives to see it through to the end. Her promise to protect the protagonist stays at the front of her mind throughout the entire game, and even small goals that she sees as bettering individuals's lives are seen through (she even goes so far as to break into the protagonist's room to wake him up early for school, just due to a message she saw on the wall). So, yes, expect her to keep to her words... even if you probably don't want her to at times.

(2) ADAPTABILITY - Relating to her earlier determination and reliability, Aigis does not allow herself to be deterred by small bumps on the road. Her struggles through her existence have formed a mindset that things, people and situations can change--her own humanity is proof of that fact, after all. Along with that emotional strength is a physical flexibility, as her identity as a robot obviously gives her an advantage in fights. She can analyze and respond to situations that arise with mechanical precision, drive herself to her limits due to her durability, and ultimately stay in combat for much longer than a regular human would. This works well with her drive to support and protect those she loves, though it does mean she pushes herself to the limit much more frequently than she should.

(3) EARNEST - It's... honestly pretty easy to read Aigis. She doesn't have a good grasp on lying or deceit, given she's essentially lived her life getting answers by asking complicated questions and getting complicated answers. She voices what she thinks, throws her very being into everything she does, and despite her weird, contradictory existence, she's not incredibly complicated to Get. In addition, Aigis doesn't ever half-heartedly do things--it's never been in her programming to do it (obviously), and she hasn't even really had a chance to develop Slack-Off.EXE.

Weaknesses:

(1) NAIVE - As a machine that developed during a very short time in a very small environment, Aigis's own understanding of the world is rather limited. While she's learned some greater overall JRPG messages (like finding meaning in life through other people), more intricate and difficult topics kind of baffle her, and even her own emotions can still be difficult to parse through at times. Her inexperience shows through her social link, where the complicated relationship between a grandson and his grandmother confuses her, and she annoys/offends the grandson in her quest to search for answers. She can barge into sensitive topics without care by accident at times; though she does not mean to offend anyone, her search for explanations in the inexplicable causes her to step on feet at times, which can affect her relationships with people who do not quite get where she's coming from.

(2) SELF-CONSCIOUS - Developing a more human nature has not saved Aigis from some of her insecurities. While she is more grounded in her identity as a "living" machine, later scenes in canon show that she continuously struggles with the concept of having a metal body and a human heart. Voicing such a fact is a simple way to get Aigis quiet, because it's ultimately something she understands she won't be able to change. People's response to her... unique existence is also a subject of insecurity, as she yearns to make connections and make people comfortable--however, she understands that her very concept is an oddity that can confuse other people.

(3) SENSITIVITY TO FAILURE - Another thing Aigis hasn't been able to change is just how important her objective is to her. Her own goals are no longer dictated by code and more by her wants and needs, though the fact remains that her failing to complete what she sets out to do haunts her greatly. Her failure to protect the protagonist and fulfill her "life's purpose" (protecting him) leaves her lost, fumbling to find a reason to live, and ultimately leads to her discarding the humanity she spent so much time developing. Though Aigis is no longer a machine that functions based on a checklist of tasks, she devotes her whole being to the things she sets out to do. Unfortunately, this leaves her with a very fervent need to succeed in those things.

Powers/Abilities:

Aigis is a specially-designed weapon for combating Shadows (see: Anti-Shadow weapons), which means she's a robot specifically made to punch things in the face. And she is quite good at punching things in the face! She's incredibly durable, fit to analyze battle situations, and capable of very... machine-like feats of strength... She can scan enemies and individuals, though what specific output she gets is pretty unclear. In the game she's shown to be able to analyze body temperature, body proportions, etc. So I'll be keeping it rather simple! She can also shoot bullets from her fingers, because finger guns are a very practical design.

Besides that, Aigis also has access to the titular "Persona", which is basically a manifestation of the soul used for combat. Aigis's persona, Pallas Athena, is capable of several buffing support moves and physical damage. Which... fits, given it's a reflection of Aigis herself. More specifically, Pallas Athena is capable of buffing allies' speed, defense and attack, supplemented by additional general healing abilities. Her more physical attacks are a mix of group and single-target. She has no traditional elemental spells.

In addition to all of that, Aigis has access to a special command labelled Orgia Mode. It's essentially a Super Saiyan transformation, which removes all the limitations placed on her and fully amplifies her overall offensive abilities. Using this is dangerous, however, as it causes her to overheat. Use of Orgia Mode leaves her unable to move for a slight period of time, as her body attempts to recover.

Other Noteworthy Traits:

Aigis's mind is said to be like that of a human, so there's no fantastic robotic memory that needs to be mentioned here. She does seem to be capable of picking locks, given the fact she... breaks into Minato's room a couple of times, but it's not a skill that she seems to use very often.

Aigis's miscellaneous robotic gifts allow her to speak to dogs, and she does not need to (nor can she) eat. Sleeping, dreaming, and crying is possible, though it is a function she can lose (which she does later on in canon).

Weapons & Other Special Inventory:

(1) Gekkoukan Uniform (on her)

Color: Yellow - The bulk of her color scheme is yellow... but the color also represents optimism and hope, which she's learned to feel through her development in the game.

Sample: One, two, and three!

[ OPTIONAL ] World Aspect: N/A

Re: ACCEPTED

[personal profile] finalize - 2018-09-05 01:11 (UTC) - Expand
smaaaaaash: (020)

All Might | My Hero Academia

[personal profile] smaaaaaash 2018-09-02 01:01 am (UTC)(link)
Applicant Info

Name: Candace
Contact: PM, [plurk.com profile] moonsilver
Current Character(s): N/A

Character Info

Character's Name: Toshinori Yagi ("All Might")
Character's Canon: My Hero Academia
Character's Age: Unknown. Fan estimates put him in anywhere between 50-55.
Canon Point: Post-final exams arc, pre-movie/forest training arc
Background/History: I am here!

Strengths:

SYMBOLISM: All Might's main strength isn't so much in his physical capabilities as what he represents. He strives tirelessly to be a symbol of peace and justice, where villains would live in fear that he would always be there to stop them, and where civilians could live at ease knowing they'll be protected. His determination in upholding that role is unwavering. Even as he knows his retirement is rapidly approaching and he's passing on the torch to the next generation of heroes, he refuses to let the public see his position as Number One Hero is beginning to crumble.

CHARISMA: All Might's public persona is that of a jovial, extroverted and loud personality, with a booming laugh and perpetual smile. Emulating all the hallmarks of an all-American superhero, he loves to entertain, with flashy entrances and dramatic catchphrases ("It's all right now. Why? Because I am here!"). He tries to always smile even at his lowest points, even if he's just bluffing, both as a way to trick himself and to reassure others. He's beloved to the public, who always have faith he will win, and so he works his hardest to meet their expectations.

SELFLESSNESS: A staunch idealist who believes in helping others, even when it isn't asked for, and who will always rush to the aid of those in trouble with no regard for his own well-being. Even with his body horribly mangled beyond repair, even with the prediction he is fated to die a violent death, even having walked what he describes as a path of blood, All Might holds onto his responsibilities as the Number One Hero until the bitter end. If he ruins his body or even dies in the service others, that is a sacrifice he's willing to make. Which leads to...

Weaknesses:

SECRETIVE: His "muscle form" is just for show, and All Might is in reality a sick and scrawny man constantly coughing blood, his body so thin and worn he's almost skeletal. He pushes help away and keeps others at arms' length knowing that he'll only cause them pain by seeing him in such a state, so he is in reality a very withdrawn person who reveals little about himself. Even after he chooses Izuku as his successor, he only reveals facets of himself in bits and pieces when he feels he's ready.

RECKLESS: Although his courage and risk-taking is his greatest strength, it's also a fatal flaw; All Might doesn't know when to stop and will keep going even if it kills him. This means he takes up the responsibility as a hero on his shoulders more and more, to such an extent that the entirety of society is dependent on him to uphold the peace, and he never complains or rejects his position. It takes the encouragement of others -- like Izuku and Izuku's mother -- to persuade him to keep living and not to simply throw his life away in the service of others.

A BAD TEACHER: Despite being Izuku's mentor and a teacher at UA, All Might isn't naturally suited to being a teacher. Although he's able to train Izuku to a point where's able to handle One for All and get a place in UA, he doesn't always have time for his protege and leaves Izuku to figure out his quirk on his own, both because of the demands of his hero duties on his time, and because he learned how to use One for All intuitively, and therefore has no idea how to teach someone else to use it. He's trying to improve, regretting the mistakes he makes and the frequency with which Izuku is injured by his Quirk, but he still has a lot to learn about helping others learn. (This panel pretty much sums it up.)

Powers/Abilities:
ONE FOR ALL: A power passed down and honed over the course of generations, the Quirk itself involves stockpiling power. All Might is the eighth holder of One for All, and so naturally adapted to using it that he became the most powerful pro hero of all time. He utilises the quirk with powerful punching attacks he calls "SMASH!", with the various special moves being named after different places in the US, the most powerful of which being the "United States of Smash". Although he has already passed on the power of All for One to Izuku in preparation for his retirement, he still has the embers of his power remaining, and can continue to draw on One for All until the last of its power left inside him is spent.

MUSCLE FORM: All Might becomes much more muscular and his appearance changes to the point he's unrecognisable from his true self, allowing him to effectively hide his declining health from the public eye. This also enhances his strength and stamina. Currently, he is only able to hold muscle form for three hours, and this will continue to decline every time he pushes One for All past its limits, until the last of his power fades away altogether.

SUPER STRENGTH: His super strength, speed and endurance in muscle form is such that he can generate intense winds with one punch strong enough to change even the weather, leap high into the sky in a single bound, and take a huge amount of blows with barely a scratch.

Other Noteworthy Traits: Fluent in English, which he likes to throw into his speech at random. Has plenty of experience on TV in the entertainment industry, and is a knowledgeable fitness coach and dietitian.
Weapons & Other Special Inventory: His phone, complete with annoying ringtone, and his hero costume.

Color: Yellow, preferably as close to generic yellow (#ffff00) as possible. Like any all-American superhero, All Might's costume incoporates red, white and blue, but he wears yellow most often out of costume, and it suits his bright, sunny personality the best.

Sample: TDM toplevel

(no subject)

[personal profile] smaaaaaash - 2018-09-05 05:26 (UTC) - Expand
allweather: (Default)

reim lunettes | pandora hearts

[personal profile] allweather 2018-09-02 01:11 am (UTC)(link)
Applicant Info

Name: Laura
Contact: [plurk.com profile] jojoveller
Current Character(s): Okuyasu [personal profile] pursestrings

Character Info

Character's Name: Reim Lunettes
Character's Canon: Pandora Hearts
Character's Age: 26
Canon Point: chapter 89, right before the gang goes to Sablier
Background/History: Wikipedia general & wikia for Reim.

Strengths:
Loyalty: Pretty basic - it's hard to find someone more loyal than Reim once he decides to get attached to someone. In a series where master/servant relationships are such a big deal and so many people have, like, cosmic loyalty obligations to each other, Reim is noteworthy in that he doesn't have these at all! His relationships are all pretty much of his own choosing, so the loyalty he demonstrates all comes from him, without obligation or duty, and once it's developed there's no going back from it. He would do anything for his friends even if he doesn't like it or it makes him nervous, etc., without hesitation, up to and including risking his own life for the others' sake. It's just the Right Thing to do.

Intelligence: Reim is very smart! He was raised by Rufus Barma whose entire life is at least partially devoted to the pursuit of knowledge, so naturally a lot of this rubbed off on Reim. He can speak at least two languages and has a host of unconventional skills like decoding ciphers and hostage negotiation (where he makes himself the hostage in the first place just to begin). Talking things through is his gift and he's very reasonable about it, which in turn makes him very convincing! He can also see through people's gambits and ruses either to help them succeed without being told what's going on at all, or to sabotage. He's book smart but also good at reading people's intentions, which makes him quick-thinking and good at adapting on the fly.

Staying grounded: While Reim does get stressed, which will be covered, he's definitely the person everyone else turns to when they need a voice of reason. In a crisis he's the one with a level head and sometimes the only one capable of injecting some reason back into someone else's panicking; he's very good at calming people down and getting them to think rationally about a situation. He's respectable and known for having good judgment in this regard, as other characters will accept outlandish situations as fine as long as Reim thinks it's fine/agrees. He's great at emotional support and always seems to know the right thing to say.
Weaknesses:
Short temper: ...but sometimes he kicks doors off their hinges because some people just get him so riled. Reim isn't a violent person by any means, but his patience has a limit and when it's reached, he snaps. It's not too unusual for him to fulfill his support role through yelling, or boxing someone's ears, or shaking their shoulders until they chill out. Reim can be aggressive but he's never malicious about it, although sometimes his temper can blind him (pettily) to staying 100% calm himself. This is primarily when Break is involved... Reim's maturity level can and will go out the window if Break or anyone else is intentionally being unproductive and distracting. He seriously kicks doors open like it's no thang.

Constant stress: Physically, mentally... He is stressed at all times. It's a consequence of the people he lives and works with, but it's to the point that he genuinely has a problem with giving himself ulcers because he stresses so much. Some of it is because no one else will worry about themselves properly, so he feels like he has to, so really he does it to himself. This can and does lead to situations where he embarrasses or discredits himself because he's literally panicking about having a conversation, or talking to himself about making a decision complete with trying to pull his own hair out over it. He's overworked and underpaid to help save the world and deal with all these fools and it gets to him sometimes. He's also... genuinely not equipped for combat, so any dangerous situation without time to plan makes him freeze up and panic.

Questionable judgment: Reim's best friend is a serial killer; he knows this, he's more disappointed he wasn't told sooner. This is his way of taking his loyalty to the extreme, meaning he's so very ride or die for his friends that they could do almost anything and he'd still be on their side. His boss also puts the entire casts' life in danger on more than a few occasions and Reim unflinchingly trusts that he still has their best interests at heart despite evidence otherwise. If someone got close enough to him, it would be a little too easy to betray him because he's too forgiving of his loved ones being genuinely bad people sometimes.
Powers/Abilities: Reim is the contractor of a Chain/monster soulbond summon thing called March Hare. It has one ability, which is to knock Reim out to the point of apparent death; Reim has no control over how long this will last and is totally vulnerable throughout the duration. It sucks!!

Other Noteworthy Traits: He's smart, has good handwriting, and knows more than your ordinary dude about secret codes/ciphers.

Weapons & Other Special Inventory:
-outfit incl. all the weird Victorian odds and ends like cravats and probably one of those sleeve garter things
-because he's injured at his canon point he most likely has a roll of bandages on his person somewhere
-a pendant with blood in it, for his summon bunny
-no weapons besides a tiny purse gun
-extra item: a spare pair of glasses

Color: Red, because I haven't apped a red yet. No. Kind of. Real reasons: the Barma house's signature color is red, the Chain contract is sealed with blood in a pendant he carries around, etc. I gotta get a red.

Sample: there it is...

[ OPTIONAL ] World Aspect: n/a I can't think of anything

Re: ACCEPTED

[personal profile] allweather - 2018-09-05 01:09 (UTC) - Expand
promissum: (Default)

Valvatorez | Disgaea 4

[personal profile] promissum 2018-09-02 01:14 am (UTC)(link)
Applicant Info

Name: Mira
Contact: Plurk: aureatian
Current Character(s): Shouto Todoroki

Character Info

Character's Name: Valvatorez
Character's Canon: Disgaea 4
Character's Age: 2542
Canon Point: Post God Ending, before the epilogue
Background/History: Here

Strengths:

* Promises. If Valvatorez makes a promise, it's one hundred percent binding. There's nothing in any world that could make him break a promise. Which means that if he's promised anybody anything at all, he's going to complete it. Not just to the best of his abilities, he will fulfill it. No matter if it means giving up his power or fighting God, there is nothing in the world that can stop him from fulfilling any promise he made. It might take hundreds of years before he can, but that will not stop him.

* Optimistic. Valvatorez has a real knack for turning anything and everything that happens to him into something positive. So he stopped drinking blood, lost his power and started working as a Prinny Instructor? It's all fine by him because he's learned the power of sardines! Being a Prinny Instructor is his true calling, never mind what he was in the past. He needs to fight versus an army of 6000? There's no better way to prove themselves or how far they've come.

* Dedicated. Valvatorez is truly dedicated to whatever his job is at the moment. As a Tyrant, he was dedicated to his job of scaring humans so they would stay on the good and righteous path. That is what a demon of his caliber was supposed to do. He did it so well that he earned various aliases, such as "King of Carnage and Atrocity" and "Bloodthirsty King of Fear." Essentially he wanted to become a symbol of fear to keep humans in line.

These days, he works as a Prinny Instructor. Even though it's the least wanted job in the Netherworld, he does it with as much effort as he gave being a Tyrant. If a Prinny slips up around him, he will force them to start their training over from the very beginning, even if it's something minor. Valvatorez will also try to force the Prinny rules on anything that looks like a Prinny, even if it's just a robot. He'll sit there for ten hours trying to get the robot to do as a Prinny should, while his entire party leaves to go do something else.

Weaknesses:

* Promises. If he makes a promise, it's an absolutely binding agreement on his end. Four hundred years ago, he broke one because he did not take it as seriously as he does now. Said promise was that he would stop drinking blood until he scared a human woman and that he would keep her safe until he could successfully scare her. Because he couldn't fulfill keeping her safe, he was bound by his own contract that he would never again drink human blood. As a result he lost his power and position, falling all the way down the ranks and becoming incredibly weak in comparison to his past self. He went from being the Tyrant Valvatorez to doing a job that is only fit for the weakest demons, a Prinny Instructor.

Not to mention, for a demon who is completely bound by his promises, he gives them out easily. They can vary from "I will get revenge for you" to "If you can prove X to me I will become your personal servant." Several people point out that with his honor code he should be a lot more careful about what he promises.

He is not careful about what he promises. He will never be careful about what he promises, consequences be damned.

* Honorable. As a proud and noble demon he can not abide by foul play. Even when it would make things much easier. When faced with an overwhelming amount of forces versus his small party, he would rather fight them in a head to head. When his steward suggests sabotage and simply killing them in their sleep, Valvatorez immediately vetoes it because it is not something honorable. A fight should be their forces against whatever forces happen to oppose them without any setbacks on the opposing side. He's more than willing to face an unfair battle because doing otherwise isn't honorable to him.

* Gullible. He will believe anything anybody tells him. As a Tyrant, his explanation as to how he got away with this was "I'm strong." But even in his less powerful form, he's still incredibly gullible. Somebody says that the whole Netherworld is simply their dream and Valvatorez's first instinct is to completely believe them. The only time it enters his thoughts to doubt anything at all is when somebody else reminds him to doubt.

Powers/Abilities:
* Turning into a large bat/dragon monster
* Increased strength, stamina, speed
* Like all demons, he can induce nightmares in humans
* Turning into bats
* Proficiency in swords and spears
* He has the basic idea of how to use other weapons
* Sword techniques
* Drawing power from drinking blood (though he's forbidden himself from it)
* Drawing power from eating raw sardines
* A small increase in power depending on how many enemies he and his allies have defeated
* He can drain power from enemies he's defeated
* He can heal from fighting
* Create a force field that blocks instant death attacks (Cutscene only)
* A slight weakness to fire
* Resistance to ice

Other Noteworthy Traits:
* One of the best Prinny Instructors in Hades.
* Prinnies love working for him.
* Sardine trivia.
* He can always smell human blood.

Weapons & Other Special Inventory:
(On his person)
* His full outfit
* A sword
* Exodus emblem (An emblem that signifies demon nobility (Buyable))

(Brought along)
* A crate of sardine tins

Color: Yellow. #9E8D50 It's the accent on his jacket in both Tyrant and current form.

Sample: Here

[ OPTIONAL ] World Aspect: Magichange. Monsters/Monster characters can assume a weapon form when working with a humanoid. Here's the wiki link!
Edited 2018-09-04 01:37 (UTC)

(no subject)

[personal profile] promissum - 2018-09-05 03:28 (UTC) - Expand
stripedown: (Child of the wilderness)

Kisa Sohma | Fruits Basket

[personal profile] stripedown 2018-09-02 01:20 am (UTC)(link)
Applicant Info

Name: Kia
Contact: [plurk.com profile] starswept
Current Character(s): Maya Amano ([personal profile] scooptimistic)

Character Info

Character's Name: Kisa Sohma
Character's Canon: Fruits Basket
Character's Age: 12
Canon Point: Volume 5
Background/History: Here!

Strengths:

Brave - Kisa isn't the confrontational type, let's just get that out of the way. But she does try her best, and when it comes to the moments where she's most frightened, that's where she tends to shine. She attempts to speak for herself back when the girls at her school begin judging her for the unusual color of her hair and eyes, explaining that it's just how she was born and it can't be helped. Also, ultimately, the choice to return to school and face the people who mocked her is a choice she makes herself. When Yuki asks if she thinks it's okay to continue as she has been (silent, not going to school), Kisa herself says that she knows it's not, and that she has to do her best to keep moving forward. She's pale and sweating when she returns to school, but she still reaches out to open the door and step forward, and it's an inner strength that she draws on, thanks to the support of those who care for her.

Empathetic - While a lot of things tend to fly over her head, Kisa is aware of quite a bit when it comes to others' emotions, and reacts accordingly. There comes a time when she cries, not because she's hurt, but because she's feeling the depth of the pain of Hiro's frustration at not being able to protect her from Akito and how long he's held that within him. She's also the first one to realize that Hiro's hurt Tohru by talking about her mother complex, even when she smiles and laughs it off, pointing out that even if she was smiling, Hiro shouldn't just assume that Tohru was fine and he didn't know just how much people hid their pain from others.

Loving - Kisa can be shy at first, but once someone's proven to her that they care and they won't abandon her, she becomes very attached to them. This includes following someone like a duckling, running in for hugs and affection, wanting to spend time with them, and doing everything she can to try and support them. This is largely seen with Tohru, the protagonist, but she's seen being affectionate with one of her cousins and also reaching out to Hiro on several occasions to hold his hand. Her loyalty will also overpower thoughts of worry for herself, where she's more concerned over the fact that the head of the family might take an interest in Tohru and hurt her like they did Kisa, instead of thinking that she might be put in the hospital again. She also lashes out at Hiro for making Tohru upset and has her first real fight with him because of it. If people take the time and effort to reach out to her and care about her, Kisa will respond in kind to the best of her ability.


Weaknesses:


Low Self-Esteem - There are a lot of factors behind it, such as getting assaulted by the head of the family (who is pretty much God to the members of the Zodiac) without any explanation as to why, her oldest friend suddenly avoiding her, and being bullied at school for how she looked and even just for talking, but Kisa doesn't have a whole lot of pride in herself. She's scared of being hated, and when her every word is mocked and all of this is caused by her simply being herself, she becomes unable to find a single good thing about herself and shuts down. She becomes unable to speak and runs away. It's only when she hears that she's loved and cared for that she even starts to find the strength to begin to like herself as well.

Timid - Kisa is a non-confrontational soul. When she's able to speak again, she does so softly and quietly, and becomes very uncomfortable when put on the spot or spoken to rudely, drooping and becoming even quieter. She's known to flinch when yelled at, and prefers to stick close to people she feels safe with. Even when she's trying to extend an invitation, she's stammering and nervous about it, and her usual manner of protesting is soft-spoken and full of trepidation until she really gets upset.

Avoidant - Specifically, Kisa tries not to get anyone involved in her business if she can help it. Her default reaction as a tiger is to drive others away from her by biting them, and she also bites Hatsuharu as an attempt to stop him from telling the others about why she became unable to talk. When biting doesn't work, she runs and hides. A part of it likely stems from the fact that her classmates mocked her whenever she spoke in the first place and she became afraid to speak, for fear of being taunted. Of course, while it's also largely guided by her wish to not be hated by letting others know just how many problems she's dealing with, Kisa still causes worry to said people by running away from home instead of just telling someone she was being bullied. It gets to the point that her mother's about ready to give up on her until Tohru explains why Kisa ran away instead of telling her mother. When she thinks that Hiro might hate her when he starts avoiding her after Akito hospitalized her, she isn't able to muster the nerve to ask him why. Even when she's past her silence, Kisa can't bring herself to say that something's wrong after an argument with another Zodiac member and instead says it's nothing and closes herself off to deal with it herself.

Powers/Abilities: Kisa is one of the cursed members of the Chinese Zodiac; specifically, she's possessed by the spirit of the Tiger. It causes the following:

  • She will turn into a tiger (cub) when held by a member of the opposite sex, barring male members of the Zodiac. She will also transform if her body is weak, i.e. sickness. She will eventually change back if not being held, but she'll be naked, so it'll be a tad bit awkward for everyone involved.
  • She can communicate with tigers and they will also be drawn to her.

    Other Noteworthy Traits: She tends to duckling those she gets attached to. But she doesn't have a whole lot of impressive talents besides being cute.

    Weapons & Other Special Inventory: No weapons or special inventory!

    Color: Yellow! Both Kisa's hair and eyes are a tawny golden color, and the reason why she's bullied at school, an event that leads to her falling entirely silent. Yellow can also be seen as a color representing warning and fear, and Kisa (as a tiger) bites people to drive them away and runs away from home when her fear that her mother will hate her gets the best of her. Aaand when she smiles, it's like the sun coming out, etc.

    Sample: TDM!

    [ OPTIONAL ] World Aspect: N/A
  • (no subject)

    [personal profile] stripedown - 2018-09-05 01:27 (UTC) - Expand
    thinshadowed: DNS, Do Not Take (Default)

    Ari | Okage: Shadow King

    [personal profile] thinshadowed 2018-09-02 01:51 am (UTC)(link)
    Applicant Info

    Name: Marzi
    Contact: [plurk.com profile] evilkingmarz
    Current Character(s): n/a

    Character Info

    Character's Name: Ari
    Character's Canon: Okage: Shadow King
    Character's Age: 17
    Canon Point: post-game
    Background/History: This story starts with an ordinary conversation of an ordinary family.

    Strengths:

    Dependable: Above all else, Ari is a responsible boy at heart. Anything he sets out to do, he’ll see it through, no matter how ridiculous the task nor if it was his idea in the first place. Ari is good at cleaning, household chores, running errands, and he knows how to cook a mean omelet thanks to shadowing his mother in the kitchen as a child. Another thing that makes him so dependable is his ability to adapt to any situation that comes his way. Although he had a completely normal childhood in a quiet backwater village, once he was forced to leave home on an adventure, he learned how to handle a sword and defend himself in combat surprisingly quickly. Possibly due to coming from a long family line of notable adventurers and heroes, he also figured out that he has a knack for basic magic.

    Approachable: One upside to being so “ordinary” and “unremarkable” is that Ari is easy to approach and talk to for anyone who actually notices he’s there. He’s a good listener, and he isn’t the type to gossip. He genuinely wants to help people, and he tries his best to do so whenever possible. If he had a bit more presence, he wouldn’t have much trouble making friends.

    Honest: Possibly partly due to the fact that he has trouble making himself heard sometimes, Ari is a straightforward and honest person. It doesn’t really occur to him to lie, and even if he ends up in a situation where it’s necessary, he would be pretty terrible at it. While this doesn’t mean he’s literal in everything he says, what you see is pretty much what you’ll get with Ari.

    Weaknesses:

    Overshadowed: Arguably his biggest weakness, and one he's struggled with all his life. Ari has a "thin shadow", which gives him a weak presence. This goes beyond what one might typically expect, however: people often don't hear what he has to say, or even overlook his company entirely unless he makes an effort to assert himself. His tendency to be ignored got so bad at one point (thanks to a magic square he was forced to step on, designed to heighten the user’s most notable trait) that he literally turned into a translucent ghost no one could see, and everyone he knew forgot he ever existed in the first place. Fortunately, he got better, but he's "barely past the borderline" of it happening again according to the man who helped restore his ability to be seen/heard by other people.

    Sarcastic: Normally, Ari is a kind and pleasant boy who strives to be positive and wants to be accepted by the people around him. He’s far from perfect, however, and in truth he does have a sarcastic streak and a dry wit to accompany it. He normally tries to keep that side of himself under wraps because he’s not fond of conflict, but the urge to just let people know what he really thinks or to add a little snark into the conversation when no one is likely listening to him anyway frequently bubbles up inside of him and sometimes it slips out.

    Doormat: Unfortunately, Ari is kind of a doormat. This is compounded by the fact that he has a thin shadow, but it’s also a flaw in his general personality. He’s very easy to push around, and he’s used to other people dumping their responsibilities (like household chores, running errands, or a quest for world domination) onto his shoulders. This also means he tends to attract troublesome people, since he doesn’t stand up for himself very often.

    Powers/Abilities:
    - Swords are his weapon of choice, if he has to fight, although he can also make do with a tree branch if he has to.
    - He can imbue his sword with basic elemental magic (ie, “Blaze Sword”, “Blizzard Sword”, “Lightning Sword”) if he chooses.
    - He can also cast fire/ice/lightning magic directly at multiple targets, but at the cost of more stamina, meaning he’ll tire out more quickly without back-up.
    - He does have an aptitude for recovery magic, allowing him to heal the wounds of others or wake someone from unconsciousness. However, he can’t restore someone from death.
    - Although it’s not guaranteed to work, he can cast sleep spells (“Night” for a group, “Slumber” for a single target) if he’s in a bind. The success rate gets lower the more people he tries to knock out at once.
    - One ability unique to Ari is “Overdrive”, where he essentially sacrifices a portion of his stamina to power up an ally’s offensive ability.
    - Lastly, even if he has trouble getting people to notice him, he has the ability Decoy, which allows him to attract the attention of his opponents—but it’s a risky move considering he’s not particularly durable.

    Other Noteworthy Traits:
    - His thin shadow and doormat personality combine to make him an ideal “vessel”. Ari is likely especially susceptible to being possessed, haunted, enchanted, or mind-controlled since he lacks a strong enough sense of self to fend off such things.

    Weapons & Other Special Inventory:
    - Forgotten Sword: an enchanted sword that might’ve once belonged to a certain great hero in the past, but it’s been ignored and forgotten—a fitting weapon for Ari himself. The sword seems to have the peculiar ability to unlock certain magic doors, but it’s an obscure ability that doesn’t have to carry over outside Ari’s world unless the mods feel like bringing it up.
    - Ari’s usual outfit. It doesn’t offer him much defense, but it’s comfortable.
    - A handful of dried nuts with healing properties, in his pockets.
    - Friendship Bond: an intangible item that serves as proof of the friendship he established with Evil King Stan. Doesn’t particularly mean anything here without Stan himself present, but it was important to Ari’s personal development and also proves he’s still connected to his “master” in some way. (Basically, all it actually does is make Ari and Stan a stronger team when fighting together, but since Stan’s not here it’s just a joking nod to the key item in the actual game since it's something he constantly has "on" him)
    + Old Music Box: a rectangular red music box with a rounded top. When opened, it plays a nostalgic song. A family heirloom given to Ari by his mother, intended to be given to someone he cares deeply for as a sign of affection. Somehow it's found its way back into his hands, much to his surprise, but Ari will appreciate the reminder of home.

    Color: Yellow (#FFEE00)

    Ironically, Ari comes from a world where everyone falls into one of three colors: red, blue, or yellow, denoting their elemental affinity and possibly a hint toward their personality. Ari himself was the sole exception, so ignored by the world that he was dubbed a neutral gray that reflected nothing. This isn’t his world, however, and if he was to be associated with anything—he can’t get the piercing yellow gaze of Evil King Stan out of his mind. His adventure as the slave of the “Evil” king has left a mark on his very soul, and it only seems fitting that he would be tied to the same bright yellow as Stan’s shadow form’s eyes.

    Sample: https://awoosh.dreamwidth.org/1407.html?posted=1&thread=3027583

    [ OPTIONAL ] World Aspect:
    Edited (i'm sorry!! i forgot to add in his +1 item (the music box)) 2018-09-02 08:19 (UTC)

    Re: ACCEPTED

    [personal profile] thinshadowed - 2018-09-05 01:41 (UTC) - Expand
    ninjanature: (pic#12385832)

    sasuke uchiha | naruto

    [personal profile] ninjanature 2018-09-02 02:52 am (UTC)(link)
    Applicant Info

    Name: Anna
    Contact: [plurk.com profile] moetan
    Current Character(s): Damian Wayne
    Reserve: N/A

    Character Info

    Character's Name: Sasuke Uchiha
    Character's Canon: Boruto: Naruto Next Generations
    Character's Age: 30-32
    Canon Point: Chapter 17
    Background/History: it's stupid how long this wiki page is

    Strengths:

    Beyond anything else, Sasuke has immense power, and he is one of the prodigies of the Uchiha clan. Throughout the running of Naruto, he does little else than practice or seek out power; his ultimate goal is to become stronger. Sasuke has been able to do high level jutsu and heavy chakra abilities even as a young boy, and he has mastered various forms of fighting in a few practices while others struggle. Of these, utilizing the abilities of the sharingan and rinnegan (much less awakening them) are impressive, giving him control and strength over even older, more powerful opponents. After accepting the loss of his arm permanently, Sasuke also had to quickly learn to remaster hand seals, hand-to-hand combat, and weapon wielding.

    Power is fine and good, but it's useless without Sasuke's pragmatism, something he still has when older. Even in tough situations, he is able to keep a level head and calm demeanor. He can rationally think through battles with strategy, and this oftens allows him to see traps or illusions created by opponents before they can be used against him. Tactical legwork is something almost innate in him. Rather than be afraid or lash out recklessly, he opts to analyze and proceed forward with caution and planning. Being judicious also lets him reconcile with his past. It's now easier for him to acknowledge his previous mistakes and not only try for a better approach, but try to discourage these same mistakes in others. He's especially prone to offering calm and rational guidance to younger generations.

    Now that Sasuke is older, platonic and romantic love are strengths. Both make him a better fighter, giving him the motivation to be strong and resilient in the face of formidable foes. There's a great sense of inner devotion to his family and his friends; he cherishes those who respect and care for him. He realizes shunning these bonds isn't the answer, and he readily accepts help from friends. These relationships help him grow rather than cause him despair. He smiles just a little more for it and, though it's difficult, tries to make the effort to tell the ones he cares for how he feels. Despite the difficulty in being a husband and dad, he truly does love his wife and daughter. He's trying His Best even if his execution is often shit. He accepts Boruto as an apprentice, and in doing so, begins to improve on Dadding.

    Weaknesses:

    While not completely as closed-off as he had been when younger, Sasuke hasn't freed himself from his stoicism. Often blunt, he doesn't realize the magnitude of his words until later, or until someone else points it out. He's frequently very quiet and detached, even when forming bonds. The love mentioned above is powerful, but Sasuke still has a difficult time telling others what he feels. These feelings are processed logically and rationally rather than emotionally. With his daughter, he's secure in believing his wife will handle anything to do with feelings while he will target reason and technique. When he's suffering, he rarely shows those around him for fear of burdening them, especially if they are friends.

    Even in adulthood, Sasuke comes with a big helping of ambition. As the supporting shadow of the Hokage, he assists Naruto with missions and continues on his journey of redemption. This, of course, keeps him away from his family for long, extended periods, and he ends up being a rather shitty father figure. His ambition makes him selfish in a way, having him prioritize the value of the village over the value of his family. He sacrifices time with those who mean the most to him, but believes he is helping protect them. He thinks the ends justify the means. Even when he periodically returns to Konoha, he still always puts his work ahead of time spent with family and friends.

    Both friends (and officials) have forgiven and pardoned Sasuke; however, guilt is something that plagues him endlessly. By refusing to forgive himself for much of what he did and how he acted when he was a teenager, Sasuke isn't able to accept the support and love others give him. Trust, happiness, love--he assumes these are things not befitting him to have since he took these very things away from other people. Often, Sasuke foregoes opportunities to bond more intimately with family and friends because he is too busy clinging to his guilt and his journey of redemption (one that, ultimately, he thinks has no end).

    Powers/Abilities:

    AKA I HATE THIS SERIES

    TAIJUTSU:
    ↳ martial arts, natural human abilities for hand-to-hand combat
    ↳ doesn't require chakra or hand seals

    BUKIJUTSU:
    ↳ the use of combat weapons with or without chakra
    ↳ Sasuke typically uses: shurikens or kunai and a sword

    NINJUTSU:
    ↳ anything not hand-to-hand or illusionary
    ↳ may or may not require hand seals and chakra
    ↳ Sasuke can summon snakes and hawks, shadow clones

    GENJUTSU:
    ↳ illusionary
    ↳ can be integrated with nature transformation
    ↳ with the sharingan, Sasuke can perform genjutsu and has an immunity to it

    NATURE, SHAPE TRANSFORMATION & YIN RELEASE:
    ↳ utilizing fire, wind, lightning, earth, water & shadow elements with chakra

    DOJUTSU:
    Sharingan & (Eternal) Mangekyo Sharingan
    see and sense chakra in full 4k; extremely heightened perception: read lips or hand seals, read combat moves, see fast-moving objects, cellular viewing, mental telepathy; jutsu copying; hypnotism; reality warp and infinite loop (kinjutsu)*; fluidity in movement; Susanoo (chakra avatar); ability to read the Uchiha's Stone Tablet; no long-term repercussions
    Rinnegan
    access to the Six Paths Technique and a Seventh*, reviving the dead; chakra sensing; jutsu mastery; space shifting and dimensional portals*

    *Nerfing these for sure since they are potentially game-breaking. Let me know if I need to nerf Susanoo too.

    Other Noteworthy Traits: missing his left arm from the elbow down, high intellect, immune to poison, high endurance
    Weapons & Other Special Inventory: this sword, (10) shurikens

    Color: Yellow, #ffdb4d. It's not him; it never will be. Optimistic determination. Fire Shadow. Insufferable pranks and hot ramen noodles. Unending love. A much needed apology. An old, bitter chakra beast sealed inside an orphan boy. Goldenrod geraniums, three heads in a bouquet. Honeysuckle and cream hyacinth. The color of the hair of his one and only friend.

    Sample: playing a naruto in the year of our lord 2018

    [ OPTIONAL ] World Aspect: Please make some of the quests as stupid as the first phase of the chunin exams, or either like the bell test. The shittiest best examples of teamwork I can think of.

    Re: ACCEPTED

    [personal profile] ninjanature - 2018-09-05 01:37 (UTC) - Expand
    purrsuasively: (Default)

    mogget | the old kingdom trilogy

    [personal profile] purrsuasively 2018-09-02 07:58 am (UTC)(link)
    Applicant Info

    Name: Elia
    Contact: [plurk.com profile] tuchanka
    Current Character(s): Ochako Uraraka ([personal profile] thriftea)

    Character Info

    Character's Name: Mogget / Yrael, the Eighth Bright Shiner
    Character's Canon: The Old Kingdom Trilogy
    Character's Age: 2000+ years? At least.
    Canon Point: Post-Abhorsen, after he leaves the Old Kingdom and heads north.
    Background/History:

    A long, long time ago, before humans were really a Thing, Free Magic creatures roamed and ruled the world. The most powerful of these creatures were known as the Nine Bright Shiners, and while they generally did as they pleased, the Ninth Bright Shiner, Orannis, sought to rid worlds of Life and fill them with Death. Orannis destroyed six worlds before seven other Bright Shiners joined together and sealed him away. To ensure that he remained sealed away, and to ensure that Life was able to flourish, these seven Bright Shiners—Ranna, Mosrael, Kibeth, Dyrim, Belgaer, Saraneth, and Astarael—combined forces and formed what is known as the Charter. The Charter is... essentially a way to bring order to magic? Free Magic, which is magic's natural state, is wild and untamed; the Charter, however, is organized into various symbols/marks, and is therefore both safer and easier to control. Humans can use Charter magic; humans are often consumed by Free Magic. It's tricky.

    Anyway: The Eighth Bright Shiner, also known as Yrael, refused to help form the Charter and/or seal away Orannis! He somehow managed to hide until the fight was over, which is when the seven remaining Bright Shiners tracked him down, bound his powers, and forced him to serve the Abhorsen (the anti-necromancer) until... the end of time, presumably. He's two thousand years into this gig when he's first introduced in the books, so in an attempt to keep this short and to the point: Summary of Sabriel, Summary of Lirael, and Summary of Abhorsen! He plays a major part in all three books!

    I'm taking him from the very end of the last book, after he helps the other Bright Shiners seal away Orannis and earns his freedom in the process. No longer bound to the Abhorsen, Mogget heads to the cold, barren north... which is as far away from those pesky humans as he can possibly get.

    Strengths:

    Manipulative
    Manipulating others is rarely seen as a positive thing, but Mogget is undeniably good at it. Maybe it's because he spent two millenia observing humans and their many emotions, or maybe it's because his cat-like appearance allows him to easily hide his intentions? Maybe it's both! When he's around humans, he tends to observe them as they interact with one another, or ask them needling questions just to observe their response; then, when he's confident that he understands what makes them tick, he'll push all the right buttons to get exactly what he wants. Sometimes this is as simple as, say, capitalizing on someone's fondness for animals in order to snag a tasty fish, and other times it's as complicated as convincing a grief-stricken, emotionally vulnerable girl that the best way to avenge her family's deaths is to abandon everything she knows to become a necromancer. Someone loses a fish, another person loses their very soul, but as long as Mogget gets what he wants in the end... who cares? Not him!

    Intelligent
    Aside from Mogget's innate mastery of magic, the two thousand or so years he spent serving humans allowed him to absorb a great deal of non-magical knowledge. You'd think that a good deal of said knowledge would be lost over the centuries, but he possesses an excellent memory. Rattling off the names of the Abhorsen's ancestors? Piece of cake. Drawing a detailed map of the Old Kingdom from memory? Child's play. His intelligence also allows him to easily read people and/or situations. Where other individuals tend to focus on a handful of "key" things and draw their conclusions from them alone, Mogget likes to take a step back and view things from every possible angle. He's the type to notice the small things that others miss.

    Level-headed
    It's difficult to fluster Mogget, mainly because he's a powerful, ancient magical being. Things that cause his human companions to panic—like, say, the reanimated bodies of a dozen dead men appearing out of nowhere—are almost always things he's run across before; therefore, it usually falls to him to calmly assess the situation at hand and find the course of action that a) produces the maximum effect while b) requiring the least amount of effort. He's... practical to a fault, honestly, and others frequently find this frustrating. Sameth, for example, was unwilling to leave his foundered horse while being chased by a pack of Dead, but rather than waste time arguing, Mogget simply killed the horse himself and ordered the boy to run. Cold-blooded? Yes, but it did save Sameth's life. Mogget has no problem making such split-second decisions.

    Weaknesses:

    Proud
    After spending two thousand years as an unwilling servant, Mogget has a rather large chip on his shoulder. He knows that he's smart, he knows that he's powerful, but humans take one look at this talking cat and either view him as a novelty or treat him as an afterthought. It's rare for someone to take him seriously! It's even rarer for someone to treat him with the respect he believes he deserves, and therefore he's all too eager to one-up someone's intelligence/cunning/what have you when the opportunity arises. He did, for example, help Lirael subdue a tricky Dead creature when her own magical companion was busy, but not because he was concerned for her welfare; he simply wanted to rub his knowledge in the face of her companion, and he never stopped to think that perhaps this was exactly what said companion was hoping would happen. He likes for others to recognize his perceived superiority, even if this means he unwittingly plays into someone else's hands.

    Self-Centered
    Mogget is interested in one thing and one thing only: himself. He believes others—especially humans—are beneath him, so why should he entwine his fate with theirs? It's better to sit back and observe as things unfold, because then he can continue doing as he pleases without worrying that he'll be punished for choosing the wrong side. Even when another magical being was destroying worlds over two thousand years ago, Mogget refused to join with his so-called "siblings" and attempt to seal it away; instead, he ran away and hid, hoping that both parties would forget about him entirely. They didn't, of course, and the winning side soundly punished him, but he didn't really learn his lesson! He remains wary of choosing one cause over the other, offering only the tiniest bit of assistance—the type that can't be traced back to him—to those he actually cares about. Convincing him to help with something, or to care about an event's outcome, is an ordeal in and of itself.

    Suspicious
    Charity? Friendliness? What are such things? Mogget believes that selfish motives lurk behind every "good" action, probably because he himself is... incredibly selfish. He very rarely offers anything without expecting something in return, so when others show him genuine kindness he just, you know, assumes the absolute worst and keeps them at an arm's length. This makes becoming his friend all but impossible. He expects others to use him for their own personal gain, or to turn on him the moment they stand to lose something, or to boss him around like the humans he was forced to serve for two miserable millenia; this is why he prefers to keep his distance and manipulate others before they have an opportunity to do the same to him. It sucks! He's lonely! And he rarely gets anything that he really, truly wants, but being miserable and alone is better than being miserable, alone, and betrayed.

    Powers/Abilities:

    Mogget was once considered to be one of the nine most powerful beings in the universe. He still is powerful, of course, but he freely admits that he isn't as powerful as he once was. He's old, okay! Plus he's spent the past two thousand years in a weakened, bound state, so his ability to use magic is a little... rusty. His main abilities for the game are as follows:

    Shapeshifting
    Theoretically, Mogget should be able to transform into just about anything, but he strongly prefers to take the form of a white cat. That's what he'll be 99.9% of the time: a boring ol' cat. When he's caught in a fight he can't escape from, or when he really wants to intimidate something/someone, he can shift into a huge big cat, one that's apparently "three times the size of a nomad horse" (Goldenhand, 328). I should also note that he can take the form of a small albino man, but he will never assume this form in Chroma. Who needs thumbs when you have, like, twenty humans with thumbs you can easily boss around...

    When it is absolutely necessary—i.e. it's truly a matter of life or death—he will revert to his true form: an impossibly tall, impossibly thin creature composed entirely of blue-white fire. He's practically invulnerable in this state? Physical attacks bounce right off, so it will take some seriously strong magic to injure him. The chances of him taking this form in game, however, are very, very slim! Mogget prefers to use his brain rather than rely on his brawn!

    Offensive Abilities
    By simply slashing his paw, Mogget can send forth thin lines of white fire that cut and/or burn his intended target. This is his primary attack in both small!cat and large!cat forms. When he's in his true form, well... he can still slash, and he can also grow extra arms/tendrils as needed, but his main attack is shooting fire at his target until he obliterates it.

    Other Noteworthy Traits: Even though Mogget isn't really a cat, he sure does act like one! He likes to bat insects around, he loves eating tasty FISH, and catnip knocks him the heck out.
    Weapons & Other Special Inventory: Mogget shows up with one (1) can of sardines!!

    Color: BLUE! Mainly because his true form is blue-ish, but also because he was bound with a red collar for the past two thousand years. Blue represents a chance to start anew! But he's also a giant pain in the ass, so I'd love for him to have a super light blue, like... #E0FFFF, or something equally obnoxious.

    Sample: One and Two!

    [ OPTIONAL ] World Aspect: Death as a place is an interesting concept! In Mogget's world, trained mages/necromancers can enter Death at will, although it isn't always easy to find their way back. It's full of Dead trying to fight their way back to Life, it's broken into nine highly specific areas, and it's just... cool.

    Re: ACCEPTED

    [personal profile] purrsuasively - 2018-09-05 01:12 (UTC) - Expand

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