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awash mods ([personal profile] awashmods) wrote2017-04-21 12:34 pm

LOCATIONS.




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TAKEN

The Town
Character housing can be found here.

Welcome to the Town. If it has a name, it was lost a long, long time ago; now it’s just the Town, unless you want to name it yourselves. It’s grey and bleak and washed out--and falling apart as well. There’s a heavy layer of dust over everything, and occasional strange animals and creatures living within the walls or inside cabinets.

One thing’s for sure: this Town’s been abandoned a long, long time.

And now it’s your new home. Hooray!

The Town is built in a bit of a loose circle, right on the edge of the water (or, well...it’s probably water. It’s hard to tell when it’s that disconcerting grey emptiness, but it is wet), and divided into three districts, though it’s a little difficult to tell at first glance.

Apparently, this is the place you need to fix up. (Or not, I guess, if you’re happy living in squalor.)


The Well
In the center of the Town, in a small, eerily silent space, there is a well. It appears to be the dead center of the Town, the rest built outwards from it. Around the Well is an overgrown cobblestone path, and you'll likely be fighting your way through all sorts of greenery to get to the Well itself. And once you get there, well...

It's old, covered in ivy (colorless), with a bucket hanging from the top. Peering into the Well reveals only blackness, though there's at least the slosh of water coming from far, far below.

If you drop something in the Well, it will eventually hit water. Eventually. It's just a long, long way down.

Ruga
The red district can mostly, at first, be understood as a district because all of the buildings are brick. They’re like small (utterly decrepit) townhomes, two or three story buildings stacked side-by-side with spindly, rusting spiral staircases leading up to doors on the upper floors. The architecture doesn’t always seem very sound here, but it’s homey if nothing else.

The streets are cobblestone, with cracked, narrow sidewalks lining them, and dark-shaded lamps which cast no light at all. At the very edge of the district on either end, there’s a placard, with engraved and barely readable letters: Ruga.

In Ruga, there is are other particular buildings of note:

  • There is a town hall building, run down but still clearly prominent.

  • There is an onsen, wished for by Akira Fudo that can be recognized by the traditional decorations in the front of the building. Inside, there will be a modest onsen, with baths divided by male and female (but naturally nobody working there to enforce this). The characters will have to clean the water and the onsen themselves, but the water will remain hot as if magically.


Bluo
Attached at one end to the Ruga district is another with a similar placard: Bluo. This district curves out from the red district, cobblestone giving way to marbled pathways, brick housing shifting to plastered housing and canals all linking to the harbor. Where they go, it’s hard to say; they can be followed, but they all end in strange places, as if constructed without thought or reason.

There are neat, elaborate bridges, but some are half-broken, some lead nowhere, and some have no floor whatsoever, though they’re clearly intended to go over the canals. Homes are separate or stacked on top of each other, almost without rhyme or reason, all of which still have remnants of people who might have once been living there. Eventually, the blue district opens up onto a harbor, all filled with that uncanny, unnatural dark liquid that might be water.

Maybe.

On the harbor, however, are boat houses--which your character might also find themselves living in as well. Everything is just as decrepit, however, so be wary; some of those boats might have holes that are just waiting to be sprung, and then you’re sunk.

In the Bluo district, there are other noteworthy buildings:

  • One is a library, and in that library, there are many books that can be now read thanks to the efforts of the characters. As of a wish made by Zelda in game, these books will no longer only be fairy tales -- though it's a little complicated. The books will shift back and forth at random; one moment, they will be a regular science text, and the next, it will have reverted back to its fairy tale status. This back and forth shift will be consistent and will not stop, though there will at least be a couple of hours or so to read books before they turn back into fairy tales!

    The contents of the library are now what you would expect from a small town library; there are some science books, but very, very archaic, some geography books that speak of areas that she'll have never seen or heard of before, novels, plays, and the like. Please feel free to be creative with the books, and if there's anything anyone is looking for in particular at any point, feel free to ask! However, one thing of note is that the library books will not contain information on the characters' worlds -- even books about the geography of Earth, for example, will not exist there.

  • One is a relatively sizeable warehouse in Bluo, which has reinforced walls, well-insulated walls, and places for supplies, wished for by Nyx.


Flavo
The yellow district begins on the other end of Ruga (beginning, as ever, with a placard, this one with the letters Flavo), and the change is stark. The brick buildings give way immediately to small cottages, lining a dirt road. Here is where there’s the majority of the grass and trees in the Town; there are plenty of plots of dirt where it looks as though there may have once been gardens there, now overgrown by weeds and thorns.

The yellow houses are quaint and small, but some sprucing up and fixing up of the walls and holes in the roof should make things relatively livable again! If nothing else, there are at least trees? Colorless trees, but that’s still better than nothing. Each cottage is on its own lot, though some are definitely placed willy-nilly, and a few are far too close to the bordering, infringing forest.

Flavo opens up to the harbor as well, bordering the blue district on its other side, though the only boat houses are on the Bluo end of things.

In the Flavo district, there are some particular things to take note of:

  • The Church -- it's a building that is clearly a place of worship, but there are no particular decorations or items noting what religion it's for.

  • A frozen lake, plopped right in the middle of the district. It's not too terribly large; it would take about ten minutes to walk around the entirety of it. But no matter how warm it gets, the lake will remain frozen over, year-round.

    This lake will allow any characters who peer into it to see a brief vision of something happening back home. It can be mundane, or life-shattering; we'll leave that up to you. Just keep in mind that it's very brief (no more than thirty seconds at most), and will often be very disjointed! Just be careful; staring into it too long will give you a nasty headache.


The Forest
The forest borders the town’s Northern end, wrapping around each district’s Northern border. It’s not too imposing at first--it just looks like a regular forest, if completely colorless, all shades of greys and whites and blacks.

But the further you go into the forest, the more imposing it becomes. Paths become overgrown with gnarled trees and trunks, thorns and bushery block whatever paths might exist.

And there’s always, always the sense of someone or something watching, just out of sight, more and more potently the further in you go.

Please contact the mods if your characters would like to explore deeply into the forest!


The Water
On the Town’s Southern end is the water--the forest merges with said water on either end of the Town, though the Town itself has a harbor within the Bluo and Flavo districts. Boats rock gently on the water, some having drifted far out of reach unless you swim, and occasionally there are splashes that would imply creatures living there--

But it’s hard to say it’s really water, not when it’s dark and lifeless, flat and uncomfortable and strange.

Probably better not to drink that, honestly. Taking a swim in it won't kill you, but it will make you feel chilled to the bone, uncannily so, for hours afterward. And it stretches out into the distance, a harbor that leads out to a colorless sea that seems to go on forever.