Name: beans Contact:chocoletto Current Character(s): n/a Reserve:Reserve
Character Info
Character's Name: Emma Character's Canon: The Promised Neverland Character's Age: 11 Canon Point: Chapter 76 Background/History:The wiki is sparse. Emma, Norman, and Ray join forces to escape from their orphanage after they find out it's actually a farm to feed 'demons'. Emma's main goal is to escape with as many of her siblings as possible, including the toddlers. Some important facts they find out: there is a transmitter in their left ear, the demons have been in power since before Mama was born, and their brains are the prime delicacy. They discover William Minerva who donated a number of books to the library. These books contain morse code and hints on how to escape. A special decoder/map pen is found which was also created by Minerva and given to them by Sister Krone. Ray builds a device that can deactivate the transmitter. Norman is shipped out prematurely as a warning to the other two, they believe him dead.
They plan their escape on the night before Ray is shipped out. All the supplies are gathered and all they need a distraction. Ray proposes setting the house and himself on fire as Mama will be forced to save him to ship. Emma stops this at the last second but improvises with the original plan. She cuts off her left ear and throws it into the fire with clothes, hair, and pork so the smells will trick Mama into thinking a real child is being burned. It works, however they are forced to leave all the children under the age of 6 behind. They escape with 15 children, including themselves.
Outside the walls the world is foreign and unlike the Earth they read about in books. They survive the dangerous flora and fauna and are saved by two demons, Musica and Sung-joo, on a whim. The demons don't eat humans for religious reasons. The demon world and human world split over 1000 years ago due to a 'promise' to prevent hunting. They teach the humans how to hunt, cook, and identify medical herbs. They follow the map pen to the designated coordinate which proves to be a self sustained bunker. There is a single adult man living there already.
The Nameless Man does not want to see the children and threatens to kill them instantly. Emma and Ray negotiate a tentative deal with him. He promises to take them to the next location on the pen and they promise to leave him alone asap. He is reluctant to go because he fears the poachers living near that area. He teaches them the demon's weak spot: their eye. He guides them to the target location, attempting to kill them multiple times along the way, until Emma is eventually captured by the poachers. She wakes up in Goldy Pond, an illegal hunting ground with a stock of 50 children. There is a resistance led by Lucas, a friend of the Nameless Man. Emma joins up with them to save the children and kill the demons.
Strengths: • Adaptable. While all of the Grace Field kids are fast learners, Emma is cream of the crop. She only has to observe someone or something for a short time before she has the gist of it and it'll only take a few moments of training after that to nearly perfect it. The best examples of this is how quickly she learned marksmanship and tracking in a forest. After a week with a bow she can hit targets with near perfect accuracy and learned how to completely mask her footfalls in a single day. As long as she has a general lead she can figure out how to survive in almost any situation. Abstractly, her out of the box thinking helps her to face complicated problems. It may have been difficult but she quickly accepted the fact that her life in the orphanage was a lie and adapting her mindset from a carefree girl to an escapee and then to a revolutionary.
• Optimistic. Emma has a uncanny ability to stay positive even in the worst imaginable situation. To the point that she takes any of her negativity and actually turns it into a resource to succeed in the end, even if doing so is't the best for her mental health. She would have to be dead before she considered something helpless. That doesn't mean she is immune to fear or doubts, far from it, but she will bounce back in record speeds. When there is a roadblock, like having to leave the toddlers behind at the farm, she will just construct the next goal on how to return and save them. She's always forward thinking.
• Care giver. Before the escape Emma was on the fast track to becoming a future Mama. She was groomed by Isabella as she was given the responsibility of taking care of the toddlers, younger children, and generally having additional responsibilities as the eldest girl. This melded perfectly with Emma's natural personality as an observant, patient, and mediating girl. She loves to play, comfort, and encourage all the different goals of her siblings. She's intuitive to people's needs and empathetic towards their true feelings. A example is when she learns that Ray used their siblings as guiene pigs for his experiments. His actions most likely sped up their death which sends her into a fury, but she forgives him because she is sympathetic of the stress he must have been under as the only kid aware of the demons. It's not limited to children either, when faced with emotionally stunted adults she will still try to help. As a busybody she just can't let sleeping dogs lie. She even feels sympathy for Sister Krone's death, despite knowing Krone would continue shipping the children off, simply because of the loss of human life.
Weaknesses: • Naive. The downside of all that can-do attitude. Emma can be extremely stubborn about her ideals and refuse pragmatic reasoning on principal. For example, when Norman was shipped she attempted to break her own leg before allowing him to leave, even though his death provided a key strategy for their ultimate escape. When she does go along with the pragmatic plans over the ideal it weighs heavily on her. In her ideal world she would sacrifice herself before others were hurt, and she stubbornly chases that ideal.
• Overprotective. Emma is one of the eldest children and sees herself as the caretaker of her siblings. She loves her siblings and their gifts but struggles to make use of them for plans when she can take on the threat herself. When Gilda and Don were originally brought into the plan she was the one that suggested lying to hide the truth, instead leading them to believe it was human trafficking. When that blew up in her face and they yelled at her for not trusting them she swore to never hide anything again. Except bad habits are hard to break. Even after becoming aware of the problem he continues to put herself in danger before others and tries to shield even strangers if it's within her power. If she can do something, even if it's super dumb and dangerous, and protect someone weaker than herself she'll do it.
• Emotional pressure cooker. When you're the emotional pillar for a gaggle children then you have to be a damn good actor. Emma is an emotional child. Just, so many. However, she can hardly act on any of them for fear of dying right then and there. After becoming aware of the demons she learned instantly how important it was to squash any negative emotions and present the happy, peppy, normal Emma. At first it was a defense mechanism so Mama wouldn't ship her, but then it became a staple to protect the other children. Constantly, she has to battle against her own emotions to stay logical and present a poker face. Seething under the surface is rage, grief, fear, and so much more that she struggles with constantly. Whenever these emotions do show through they are Intense but she reigns it in disturbingly quickly. A good example is when Sung-joo teaches her how demons bleed a carcass, or exactly what she saw when she first discovered demons. She breaks down, all the suppressed emotions surging up, but then simply stops them and continues to process the animal. When a literal demon worries and asks if she is OK she replies with a smile. One day she'll have to work through her pent up emotions but she sure isn't doing a great job of it by herself.
Powers/Abilities: • Exceptional reflexes and stamina, although still noticeably less than a physically fit adult. • Marksmanship. Skilled with bow and rifle, can reliably hit her target even in stressful situations. Limited by the fact that she cannot carry heavy weapons. • Genius. Within universe Emma scored full marks on daily tests, which are harder than they appear as they have to answer 300 questions with only 10 seconds given to each question. The questions appear to focus on math, logical sequences, pattern recognition, and spatial awareness (like IQ tests). Practically, she shows this ability through quick reasoning and learning ability.
Other Noteworthy Traits: • Emma is skilled in miscellaneous house chores thanks to Mama. She can cook, sew, clean, and knows first aid. • Mild acrobatics... This girl hasn't been formally taught by anyone but she climbs obstacles easily, can jump off surprisingly high ledges, and can use ropes to wall run up a wall. We just have to accept some shounen things. • Hunting and tracking, including skinning the animal or pulling feathers. She also has been taught the basics on how to identify plants and use herbal remedies. • Physically, Emma has a tattoo of 63194 across her neck. Additionally, her left ear has been cut off and is covered with a gauze pad.
Weapons & Other Special Inventory: • A light rifle + ammo. Slightly too heavy for her. • A utility knife. • A unique four barreled pistol that shoots special ammunition. It can shoot a flash bang, concussion shot, tear gas, and some sticky net substance. However, she's out of ammo at the moment. • Bonus item! Emma will have her entire collection of polaroids. There's at least one photo of every sibling.
Color: Yellow! The color is bright and warm like sunshine while also being just a tad bit obnoxious. Perfect for Emma. Something like #F1C40F because it's a more saturated color.
[ OPTIONAL ] World Aspect:Goldy Pond is the setting of a demon hunting ground. It's essentially 'the most dangerous game' but the setting is an idyllic fairy tale village and the demons hunt every three or so days. They are so confident that humans can't kill them that they even hand out weapons to taunt them. I think it might be cool to utilize the fairy tale setting hunt as an aspect of an event or you can just use some designs of the demons. The demon designs in this story are honestly rad.
Emma | The Promised Neverland | reserved
Name: beans
Contact:
Current Character(s): n/a
Reserve: Reserve
Character Info
Character's Name: Emma
Character's Canon: The Promised Neverland
Character's Age: 11
Canon Point: Chapter 76
Background/History: The wiki is sparse.
Emma, Norman, and Ray join forces to escape from their orphanage after they find out it's actually a farm to feed 'demons'. Emma's main goal is to escape with as many of her siblings as possible, including the toddlers. Some important facts they find out: there is a transmitter in their left ear, the demons have been in power since before Mama was born, and their brains are the prime delicacy. They discover William Minerva who donated a number of books to the library. These books contain morse code and hints on how to escape. A special decoder/map pen is found which was also created by Minerva and given to them by Sister Krone. Ray builds a device that can deactivate the transmitter. Norman is shipped out prematurely as a warning to the other two, they believe him dead.
They plan their escape on the night before Ray is shipped out. All the supplies are gathered and all they need a distraction. Ray proposes setting the house and himself on fire as Mama will be forced to save him to ship. Emma stops this at the last second but improvises with the original plan. She cuts off her left ear and throws it into the fire with clothes, hair, and pork so the smells will trick Mama into thinking a real child is being burned. It works, however they are forced to leave all the children under the age of 6 behind. They escape with 15 children, including themselves.
Outside the walls the world is foreign and unlike the Earth they read about in books. They survive the dangerous flora and fauna and are saved by two demons, Musica and Sung-joo, on a whim. The demons don't eat humans for religious reasons. The demon world and human world split over 1000 years ago due to a 'promise' to prevent hunting. They teach the humans how to hunt, cook, and identify medical herbs. They follow the map pen to the designated coordinate which proves to be a self sustained bunker. There is a single adult man living there already.
The Nameless Man does not want to see the children and threatens to kill them instantly. Emma and Ray negotiate a tentative deal with him. He promises to take them to the next location on the pen and they promise to leave him alone asap. He is reluctant to go because he fears the poachers living near that area. He teaches them the demon's weak spot: their eye. He guides them to the target location, attempting to kill them multiple times along the way, until Emma is eventually captured by the poachers. She wakes up in Goldy Pond, an illegal hunting ground with a stock of 50 children. There is a resistance led by Lucas, a friend of the Nameless Man. Emma joins up with them to save the children and kill the demons.
Strengths:
• Adaptable. While all of the Grace Field kids are fast learners, Emma is cream of the crop. She only has to observe someone or something for a short time before she has the gist of it and it'll only take a few moments of training after that to nearly perfect it. The best examples of this is how quickly she learned marksmanship and tracking in a forest. After a week with a bow she can hit targets with near perfect accuracy and learned how to completely mask her footfalls in a single day. As long as she has a general lead she can figure out how to survive in almost any situation. Abstractly, her out of the box thinking helps her to face complicated problems. It may have been difficult but she quickly accepted the fact that her life in the orphanage was a lie and adapting her mindset from a carefree girl to an escapee and then to a revolutionary.
• Optimistic. Emma has a uncanny ability to stay positive even in the worst imaginable situation. To the point that she takes any of her negativity and actually turns it into a resource to succeed in the end, even if doing so is't the best for her mental health. She would have to be dead before she considered something helpless. That doesn't mean she is immune to fear or doubts, far from it, but she will bounce back in record speeds. When there is a roadblock, like having to leave the toddlers behind at the farm, she will just construct the next goal on how to return and save them. She's always forward thinking.
• Care giver. Before the escape Emma was on the fast track to becoming a future Mama. She was groomed by Isabella as she was given the responsibility of taking care of the toddlers, younger children, and generally having additional responsibilities as the eldest girl. This melded perfectly with Emma's natural personality as an observant, patient, and mediating girl. She loves to play, comfort, and encourage all the different goals of her siblings. She's intuitive to people's needs and empathetic towards their true feelings. A example is when she learns that Ray used their siblings as guiene pigs for his experiments. His actions most likely sped up their death which sends her into a fury, but she forgives him because she is sympathetic of the stress he must have been under as the only kid aware of the demons. It's not limited to children either, when faced with emotionally stunted adults she will still try to help. As a busybody she just can't let sleeping dogs lie. She even feels sympathy for Sister Krone's death, despite knowing Krone would continue shipping the children off, simply because of the loss of human life.
Weaknesses:
• Naive. The downside of all that can-do attitude. Emma can be extremely stubborn about her ideals and refuse pragmatic reasoning on principal. For example, when Norman was shipped she attempted to break her own leg before allowing him to leave, even though his death provided a key strategy for their ultimate escape. When she does go along with the pragmatic plans over the ideal it weighs heavily on her. In her ideal world she would sacrifice herself before others were hurt, and she stubbornly chases that ideal.
• Overprotective. Emma is one of the eldest children and sees herself as the caretaker of her siblings. She loves her siblings and their gifts but struggles to make use of them for plans when she can take on the threat herself. When Gilda and Don were originally brought into the plan she was the one that suggested lying to hide the truth, instead leading them to believe it was human trafficking. When that blew up in her face and they yelled at her for not trusting them she swore to never hide anything again. Except bad habits are hard to break. Even after becoming aware of the problem he continues to put herself in danger before others and tries to shield even strangers if it's within her power. If she can do something, even if it's super dumb and dangerous, and protect someone weaker than herself she'll do it.
• Emotional pressure cooker. When you're the emotional pillar for a gaggle children then you have to be a damn good actor. Emma is an emotional child. Just, so many. However, she can hardly act on any of them for fear of dying right then and there. After becoming aware of the demons she learned instantly how important it was to squash any negative emotions and present the happy, peppy, normal Emma. At first it was a defense mechanism so Mama wouldn't ship her, but then it became a staple to protect the other children. Constantly, she has to battle against her own emotions to stay logical and present a poker face. Seething under the surface is rage, grief, fear, and so much more that she struggles with constantly. Whenever these emotions do show through they are Intense but she reigns it in disturbingly quickly. A good example is when Sung-joo teaches her how demons bleed a carcass, or exactly what she saw when she first discovered demons. She breaks down, all the suppressed emotions surging up, but then simply stops them and continues to process the animal. When a literal demon worries and asks if she is OK she replies with a smile. One day she'll have to work through her pent up emotions but she sure isn't doing a great job of it by herself.
Powers/Abilities:
• Exceptional reflexes and stamina, although still noticeably less than a physically fit adult.
• Marksmanship. Skilled with bow and rifle, can reliably hit her target even in stressful situations. Limited by the fact that she cannot carry heavy weapons.
• Genius. Within universe Emma scored full marks on daily tests, which are harder than they appear as they have to answer 300 questions with only 10 seconds given to each question. The questions appear to focus on math, logical sequences, pattern recognition, and spatial awareness (like IQ tests). Practically, she shows this ability through quick reasoning and learning ability.
Other Noteworthy Traits:
• Emma is skilled in miscellaneous house chores thanks to Mama. She can cook, sew, clean, and knows first aid.
• Mild acrobatics... This girl hasn't been formally taught by anyone but she climbs obstacles easily, can jump off surprisingly high ledges, and can use ropes to wall run up a wall. We just have to accept some shounen things.
• Hunting and tracking, including skinning the animal or pulling feathers. She also has been taught the basics on how to identify plants and use herbal remedies.
• Physically, Emma has a tattoo of 63194 across her neck. Additionally, her left ear has been cut off and is covered with a gauze pad.
Weapons & Other Special Inventory:
• A light rifle + ammo. Slightly too heavy for her.
• A utility knife.
• A unique four barreled pistol that shoots special ammunition. It can shoot a flash bang, concussion shot, tear gas, and some sticky net substance. However, she's out of ammo at the moment.
• Bonus item! Emma will have her entire collection of polaroids. There's at least one photo of every sibling.
Color: Yellow! The color is bright and warm like sunshine while also being just a tad bit obnoxious. Perfect for Emma. Something like #F1C40F because it's a more saturated color.
Sample: Sample 1 and sample 2 from the TDM.
[ OPTIONAL ] World Aspect: Goldy Pond is the setting of a demon hunting ground. It's essentially 'the most dangerous game' but the setting is an idyllic fairy tale village and the demons hunt every three or so days. They are so confident that humans can't kill them that they even hand out weapons to taunt them. I think it might be cool to utilize the fairy tale setting hunt as an aspect of an event or you can just use some designs of the demons. The demon designs in this story are honestly rad.